(edited by Circaea.7539)
Showing Posts For Circaea.7539:
Further to my point above. Could a developer please explain why, when the ‘Fall of Falcon Company’ personal story quest subdivides, one branch (Seek Logan’s Aid) is FAR more difficult then the alternative (where you confront Tervelan without involving Logan T at all)? The former involves being set upon by loads of traitor seraphs in a confined area, where dodging ain’t easy, while the latter only really involves taking down an ettin or two which is LOADS easier.
There’s simply no comparison between the two in terms of difficulty. What’s the justification?
I would like to add something here. There seems to be an excessive inconsistency between one story line quest and another. Let’s take two supposedly Level 8 personal story quests for humans, ‘Arson at the Orphanage’ (or its ‘Hospital’ alternative) and ‘The Greater Good’. The latter has already been mentioned as being horribly difficult for more squishy professions; even in its modified form it is still a LOT harder than ‘Arson at the Orphanage’ which is straightforwardly soloable with a modicum of care.
Where’s the sense in that? It makes one’s experience of the personal story lines entirely a matter of chance depending on which story line one has chosen. There really can’t be any good reason for such wild variations between one quest and another at what is supposed to be the same level!
I’ve been following this discussion with some interest. One or two thoughts occur.
It’s interesting to see how many of the contributors who claim to have little difficulty are guardians or warriors, who just happen to wear heavy armour! Being mass mobbed is slightly different for them than it is (say) for a squishy cloth armour wearing elementalist.
You CAN win some of these quests by attrition, as it were! Kill a mob or two, die, resurrect, rinse and repeat, gradually whittling down the numbers. But this is, at best, a sort of bodge up. The fact is that for the average player (I’m very average at best!) with some professions it’s virtually impossible to avoid a number of deaths during these quests. Either that, or you wait till you are over level or bring friends along. And, to my mind, this is totally unsatisfactory. There’s absolutely no logic in having to group for what is supposed to be a PERSONAL (ie solo) quest. It’s equally silly to have to be several levels above what the stated level of a quest is in order to complete it! A level 8 quest which needs 90% of people to be level 10 in order to complete it without dying just ain’t a level 8 quest! All it means is that (not to put too fine a point on it) the person who devised the quest has just got the level of difficulty plain wrong.
It’s a real pity! GW2 has many excellent features. But people are going to move elsewhere if their gaming experience is frustrating. And, unfortunately, as this thread shows, a fair number of people are frustrated with the personal storyline aspect.
I’m not asking for things to be made easy, or ‘dumbed down’ significantly. I’ve played both Final Fantasy XI and Vanguard, both of which can be quite demanding in PvE terms. But I’m totally convinced that the designers need to look at these quests, especially the balance of difficulty between the professions. As things stand, a good proportion of people will either ignore them, or take one of the ‘easier’ solutions (group, die and rez or go into them over-levelled) and have a less satisfying experience as a result.