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[PvP] New Meta Builds

in Guardian

Posted by: Cirez.5927

Cirez.5927

The build I’m currently having fun with: http://gw2skills.net/editor/?vVAQNAreRn8cCdDhVDBWdC8DhlGi6aYXgAIL+uv8Te4T+nH-TZBFABiXGQu9HI4EAAwTAohDBAA

It is very similar to the one posted above by mrauls, except that it uses shield instead of focus and switches some of the traits accordingly. With the shield and its AOE push, you can more reliably make use of ToF each time its available. Combined with the F1 and GS pulls you can reliably force one or more enemies to cross ToF twice. The defensive abilities of the shield and the ability to obtain aegis (read: Unscathed Contender) on demand before a burst are also noteworthy.

It seems promising thus far. Offensively, you are most lethal up close and personal with your traps and cleave-abilities; but even at range, you can still dance quite well with anyone, which give you options when someone chooses to fight you at range to avoid your traps (or when you simply want to avoid the initial clusterf—k in group fights). The new and improved scepter combined with shield presently feels like one the more all-around effective ranged weapon sets at the moment.

Defensively, it has the usual positives of many mediguard builds but probably has some added defensive value with shield.

I am still playing around with sigils (and runes), but currently using damage-oriented ones. Sigils that I am experimenting with are: agility (for faster GS5-pull on swap), nullification , and generosity.

Pure of voice bug - gamebreaking if true?

in PvP

Posted by: Cirez.5927

Cirez.5927

It is a bug! The fix is coming on the 15th.

Thanks for reporting it, anyway!

Another Guardian condition-removal related bug that you may want to fix on the 15th is contemplation of purity (COP). Although COP is supposed to convert all conditions to boons, its my understanding that COP currently does not convert the fear condition into any boon. Shouldn’t it be converted into stability?

Potential Virtue of Justice Bug

in Guardian

Posted by: Cirez.5927

Cirez.5927

I was testing the duration of the activated burn on VoJ on HoM dummies. It appeared to give less than 5 sec (only 4 ticks), which is the stated duration. I tested it again in conjunction with Sigil of Doom, which gives 5 seconds of poison on next hit after a weapon swap. When the two conditions were applied at the same time and with the same hit, the poison clearly lasted longer and ticked for damage more .

Can someone else please confirm that the activated burn on VoJ is less than 5 seconds (regardless of condition duration traits); or in the alternative, explain to me the discrepancies I’m seeing?