Showing Posts For Claudin Maximus.9710:
I’ve seen some good points and some redundant points— most are viable concerns imo. What I’ve noticed is that Mesmer, really, has been niched. Mesmers are the king of 1v1 in PvP. If you go into sPvP as a mesmer you’re more likely to win your fights than not (provided you play well/have a good build). Now, not everyone wants to play Mesmer in that kinda format. This is where I’ve noticed the complaints are coming in hard. Mesmer needs something that makes it a viable playstyle in many different roles, not just 1v1ing. Anet’s been trying to go the route of making mesmer into a support role by adding some very impressive traits that allow it to disrupt enemies and gain massive boons for doing it. I’ve even seen a decent support build that focuses on this. The problem is that the effectiveness is very short lived and, as stated by many in this thread, there are other classes that just do it better and sustain these boons for longer. To be more viable in wvw, the disruption needs to be able to affect more people, not only five at a time.
To say Mesmer is a terrible class isn’t accurate. To say it is a very niched class, I would definitely agree.
[EDIT] Confusing players is easy as long as they don’t know how to look for you. Mesmer and Thief both make use of Chaos to win their battles. It’s sad, but PU is now a mandatory trait to really make this class effective to its fullest and thus create the maximum amount of chaos. To say “it’s hard” to confuse players may be true, but a good Mesmer is able to effectively use Chaos and always come out on top.
(edited by Claudin Maximus.9710)