The problem with the mentioned encounter is the actual distance to the wp, people fighting teq for example get spammed porting to the wp and it actually ain’t that far away, there’s too much players lingering around who are actually too lazy to run down, or are afraid they actually won’t get credit for completing the encounter while running back.
Actually just clarifying this more to players (they’ll actually get credit for the encounter) would work wonders I think. Although I do agree some encounters need an automatic ‘on death wp’ , not because of the up/downscaling, since that is not the major problem , it’s just the dying people’s behaviour, and the general consensus of ‘hey look we’re in a huge event, there’s tons of people, I can spend 20 seconds rezzing a fully death guy, my dps isn’t going to make a difference’ that make these events more annoying than they should be. Dungeons should NEVER have an automatic on death wp, while in general most of the open world encounters would benefit from it imo.