Showing Posts For Cleopatra.4068:

Show your rangers here!!

in Ranger

Posted by: Cleopatra.4068

Cleopatra.4068

My Norn Ranger!

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Post a picture of your Elementalist [Merged]

in Elementalist

Posted by: Cleopatra.4068

Cleopatra.4068

My human elementalist!

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Lets see your engineers!

in Engineer

Posted by: Cleopatra.4068

Cleopatra.4068

My Sylvari Engineer!

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Guest Passes

in Guild Wars 2 Discussion

Posted by: Cleopatra.4068

Cleopatra.4068

I actually just found this thread because I have a classmate who wanted to possibly try the game out and I mistakenly thought the April Guest Trial event was a permanent Guest Trial system that had been added to the game. I did not have anyone to invite to try the game when the announcement was made, and so did not pay all that much attention to it. I recently went back to school, however, ankitten ow going to school for a degree in Game Development. There are plenty of people who would be interested in possibly trying the game, and as you might imagine, many students pursuing degrees in Game Development are hard core gamers.

Most of them blew the game off when it came out because they misunderstood the way the class system worked. They assumed that the lack of tank/healer/dps centric classes meant that all classes could do all 3 things at once for all the classes. In other words, they heard that you could do all three stereotypical class functions, and without bothering to actually look into how the class system worked, dismissed the game as having no strategy since you did not have particular classes that were healer classes, or designated tank classes, or designated dps classes.

Hard core gamers (at least the ones I know…and the ones who write most of the gaming articles I read) tend to get stuck in their ways, and jump to erroneous conclusions when they are told a game isn’t going to follow the patterns they are used to. I have explained to a bazillion people since I started school that while you can gear any given class to more or less do all three of the tank/healer/dps class designations, you can only really do one of the three at a time. Trying to do all three at once with a jack-of-all-traits build generally just makes you ineffective at all three.

Since I am female, however, many of them don’t think I really know what I am talking about. -_- With trial passes many of them would be happy to try the game, if only to educate the deluded female who can’t possibly understand how mmo classes work. lol. Since we are all broke college students, picking which games we spend our money on is very selective though, so getting them to shell out 50 bucks to try a game they are convinced my lack of y chromosome prevents me from understanding is a bit more difficult.

Once they tried the game, most of them would probably love it. And judging from the amount of money they spend on LoL microtransactions, you could probably make decent profit off many of them.

Are y’all planning to do another one of these events any time soon? Or possibly add a permanent guest system to the game?

If not, I will just continue trying to persuade them to give it a shot, but this would definitely make it easier to do.

(edited by Cleopatra.4068)

Asura Warrior Justification :p

in Asura

Posted by: Cleopatra.4068

Cleopatra.4068

The Asura do not need to justify themselves to races with inferior intellect. It should be obvious that Asurans simply have a superior understanding of The Eternal Alchemy which the less intelligent will simply never understand. ;-)

(edited by Cleopatra.4068)

Asura Only Guild [merged threads]

in Asura

Posted by: Cleopatra.4068

Cleopatra.4068

Sounds fun to me.

Ranger update

in Ranger

Posted by: Cleopatra.4068

Cleopatra.4068

I just read the patch notes for todays update, and while I don’t think throwing a tantrum or making rage quit threats like many people are doing is appropriate (or likely to convince arenanet to care), I do want to say that I was dissapointed with the ranger update.

The mission statement for Guild Wars 2 states that the goal is to make the game fun. Playing a ranger isn’t fun. It is annoying, frustrating, and aggravating. I made a warrior about a week ago, and playing a warrior IS fun. Do I love everything about it and have absolutely no complaints? No. Of course there are things I would change if arenanet offered to change things to just suit me. Lol. But nothing about playing a warrior annoys me to the point where I feel the need to come to this forum and make a post about it. I’m too busy playing the game. Because its actually fun to play as a warrior.

It is not just the lack of changes, but the lack of response or acknowledgement that dissapoints me. If anet has no intentions of fixing the problems, or if you think our complaints have no merit, just say so. I don’t mind being told no. It is your game, your rules. I get that. But I don’t particularly appreciate being ignored. Particularly when it seems as though the class I LOVED at game release was changed not because it was overpowered or flawed, but because hackers and goldfarm crooks showed up to the party. Those people will find ways around the changes to rangers. It won’t hurt their “gaming experience.” But the gaming experience for legitimate players who want to play rangers
has basically been made completely unenjoyable.

I have an urge to whine “that’s not fair!”, like a 3 year old about it, but I will refrain.

It wouldn’t fix anything. C’est la vie I guess. Life isn’t fair. But I am dissapointed.

I am not going to rage quit. I am not gonna pretend a tantrum will affect anything. But I am dissapointed. I have no choice but to move on, I guess, and accept that its time to forget about my ranger. I do like the warrior, so I guess that I will just have to cross my fingers and hope a legion of warrior bots doesnt descend on Tyria to spoil my fun.

(edited by Moderator)

A history lesson

in Guild Wars 2 Discussion

Posted by: Cleopatra.4068

Cleopatra.4068

“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.
We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach.”

Yup, that is a direct copy and paste of the news story. I post it for 2 reasons:

1. Most of you DON’T SEEM TO HAVE ACTUALLY READ IT.

2. There WERE a LOT of people complaining on these forums about end game content. So….is the problem that people just were complaining because they like to complain, but didn’t actually want any changes made? Or are you just attempting to convince Arenanet that responding to your complaints will only cause those complaints to drastically escalate, thus making it more effective to ignore your complaints in the first place.

“Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions.
New Condition: Agony

In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge."

Yup. That’s another direct copy and paste. I’m sure half of you didn’t read it upon being presented with it this time either. But if you could possibly try doing so, you might notice that the news post does seem to indicate that these additional gear items do seem to have a very limited scope. From MY reading of the preceding paragraph, I am understanding that the changes are going to add a new condition that only occurs in The Fractals of the Mist Dungeon, that adds a need for players to have equipment with an additional slot, and in order to compensate for this a new requirement, obtaining equipment which meets the requirement will provide a very small reward to the people who desire to go to the effort of obtaining it.

How does that create a treadmill? 1-2 numbers difference doesn’t REALLY make a difference to anyone except someone who is so uber-competitive about their stats that they are also the kind of person who will have managed to obtain the equipment within a day and a half of the release, and be back to complaining about there being no endgame content 5 minutes later.

Could you at least wait until the update drops to throw these high school prom queen broke a nail hystrionic personality disorder kittenfests?

Did you even look at those pictures comparing the two items?
The Ascended item is BETTER. You will be required to grind for it to get it. They even said they are “best in slot”.

Oh and by the way, that reading thing that you speak so highly of? Try it.
“This is just the beginning. In November, we’re only adding the first level of Infusions and Ascended Rings and Back slots, so that leaves us a lot of room to build upon these levels of Item progression in future content.”

Yup. I looked at em. There is a 3% difference to magic find, a 5 point difference to power, and a 5 point difference to precision, which, depending on your overall trait and equipment setup, could make anywhere from a completely undiscernable difference to a barely discernable difference. Or you could just get legendaries like you originally planned and ignore the new equipment, thus making it all irrelevant since legendaries are going to be adjusted to match…..thus making the whole argument irrelevant…..

A history lesson

in Guild Wars 2 Discussion

Posted by: Cleopatra.4068

Cleopatra.4068

“As we watch Guild Wars 2 mature in its Live environment, we have found that our most dedicated players were achieving their set of Exotic gear and hitting “the Legendary wall.” We designed the process of getting Legendary gear to be a long term goal, but players were ready to start on that path much sooner than we expected and were becoming frustrated with a lack of personal progression. Our desire is to create a game that is more inclusive for hardcore and casual players alike, but we don’t want to overlook the basic need for players to feel like they are progressing and growing even after hitting max level. Adding item progression is a delicate process normally undertaken in an expansion, but we feel it’s important to strive to satisfy the basic needs of our players sooner rather than later.
We have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach.”

Yup, that is a direct copy and paste of the news story. I post it for 2 reasons:

1. Most of you DON’T SEEM TO HAVE ACTUALLY READ IT.

2. There WERE a LOT of people complaining on these forums about end game content. So….is the problem that people just were complaining because they like to complain, but didn’t actually want any changes made? Or are you just attempting to convince Arenanet that responding to your complaints will only cause those complaints to drastically escalate, thus making it more effective to ignore your complaints in the first place.

“Original Guild Wars fans may recognize that we took a familiar approach to our new progression. The first end game mechanic we will introduce is Agony, which will be encountered in the Fractals of the Mists dungeon, and is mitigated by Infusions.
New Condition: Agony

In the upcoming Fractals of the Mists dungeon, we’ll introduce a new monster condition called Agony.
This extremely dangerous condition ticks percentages of player health away and can’t be cleansed by normal means. Players who wish to delve deep into the Fractals will find that Agony makes progress increasingly difficult, until they reach the point where some defense against this condition is a must. The only way to mitigate Agony damage is by building up resistance through Infusions, a new type of upgrade component that can be acquired in the Mystic Forge."

Yup. That’s another direct copy and paste. I’m sure half of you didn’t read it upon being presented with it this time either. But if you could possibly try doing so, you might notice that the news post does seem to indicate that these additional gear items do seem to have a very limited scope. From MY reading of the preceding paragraph, I am understanding that the changes are going to add a new condition that only occurs in The Fractals of the Mist Dungeon, that adds a need for players to have equipment with an additional slot, and in order to compensate for this a new requirement, obtaining equipment which meets the requirement will provide a very small reward to the people who desire to go to the effort of obtaining it.

How does that create a treadmill? 1-2 numbers difference doesn’t REALLY make a difference to anyone except someone who is so uber-competitive about their stats that they are also the kind of person who will have managed to obtain the equipment within a day and a half of the release, and be back to complaining about there being no endgame content 5 minutes later.

Could you at least wait until the update drops to throw these high school prom queen broke a nail hystrionic personality disorder kittenfests?

Decrease in bot activity? No,They now go invisible

in Guild Wars 2 Discussion

Posted by: Cleopatra.4068

Cleopatra.4068

Bot fighting is an ongoing fight. It can’t be prevented, only delayed. Adding tools to detect only means bot creators have to develop their own tools to circumvent the detection. It’s like security.

This is very true. The only way to actually stop bots is to remove the incentive for people to make them in the first place, which is very difficult to do because if requires drastic changes to game dynamics that legitimate players would not like, and that game developers would find fiscally detrimental. Additionally, such changes would frequently solve one method of exploitation, but leave others either still available, or create new openings for exploitation. For example, you could get rid of gold farmers to a large extent by completely removing the ability to exchange in game currency and items. Without any means of moving “farmed” goods between accounts, it would be impossible for gold farmers to use bots to generate gold and other in game items that could then be transferred to other accounts for real world money. Players, however, generally like having the ability to share items with their friends, and game developers DO generate a significant amount of revenue off of the sale of the botting accounts (and from banning then banning these accounts, thus forcing the gold farmers to purchase new ones in a constant cycle). It is easy to cynically push the blame onto game developers and assume that they don’t stop the practice because they are making money off of it, but one must admit that if the players were not purchasing the illicit bot generated gold, then the bot farmers would not find it lucrative enough to invest the effort into their end of the cycle. And at the end of the day, eliminating the ability to trade gold and other in game goods between accounts would not truly solve the problem, because then the sale of the accounts themselves would become an issue. Plenty of people would be willing to shell out real world money for an account that had a fully developed end game level character with a nice pile of gold tossed in in the bargain. Changing the game dynamic would only have shifted the problem into a new track, not solved it.

The truth of the matter is that computers, the internet, and all the associated technologies, are a still an industry in its infancy. I would not expect a solution to the problem of bots, and MMOgaming exploitation in general, to be solved any time in the near future.

Ranger Bug List

in Ranger

Posted by: Cleopatra.4068

Cleopatra.4068

I’ve noticed this bug:

When combined with the 5 Point BM Trait that gives you and your pet quickness on swap:
-Melee Range
-Swap Pet
-Immediately press F2

The F2 for pets will activate immediately in the direction they are facing and NOT at the target you want them to focus.

E.g. Swap then use a drake’s F2. They will shoot their cone at nothing to the right of the target.

This also happened with my cat/bird pets

Dude, the only pets you should be using is the leopard and the jaguar. They are the least bugged and put out nice damage. As far as I’m concerned, the ranger certainly got the short stick when it came to pet options. There’s literally not one impressive or interesting pet in the list. But, there’s a million cool and scary creeps in the world. Why the kitten do we not have raptors? Nightmare hounds? Etc. Etc.

Which pet is best depends on what you are doing (PvE, PvP, WvW), whether you are in a group or solo, what weapons you are using, what type of build you are using, and what your goal is. Personally, I never use leopards or jaguars. I have a glass cannon build, I don’t use my pets for DPS, I use them as tanks. I gnerally use nothing but bears, and whatever damage they do is irrelevant to me, because all I want them to do is keep my target busy while I stand 1500 units away using my longbow at max range for max damage without ever getting in range. Bears have high vitality and toughness. They take all the damage, rarely die from it, and I never get hit. Will that work well for everything? no. But as atm I mostly do solo PvE, it works well most of the time for me. Once I get bored with solo PvE, I am sure I will find something else to do that will require different usage of pets.

There isn’t any one right pet.

I do agree that pets need work. Though the variety isn’t really the issue imo. There is plenty of variety. Being able to control pets in a useful manner is far more of an issue imo. Pet control is a hot mess atm.

Ranger Bug List

in Ranger

Posted by: Cleopatra.4068

Cleopatra.4068

I know this is probably up here already, but it needs immediate attention. these “obstructed” messages that occur when the target is directly in front of my face are really annoying. the dmg reduction means we need all the hits we can get. i find this obstructed msg actually happens most with the #5 skill.

I’m pretty sure that most of the time I get the obstructed message it’s because my pet is in my way. I don’t think pet’s used to get in the way, only terrain did. But if your pet is standing directly between you and your target, it now counts as an obstruction. I noticed that moving even just a liiiitle bit will frequently make the obstruction go away. Of course, it takes it’s sweet time for the message itself to get done obstructing you. I think that also might be a change, that obstructions now have a cooldown of a second or two, rather than clearing immediately once your aim is no longer obstructed. But if they added that cooldown on on purpose, it is stupid. The ranger is supposed to be able to use terrain to its advantage to do things like jump behind stuff to block the ENEMIES fire from hitting you. You can’t really do that if it is also going to keep you from firing again until the enemy is ready to hit you as well. IDK. I think a lot of the problems are actually being caused by anet deliberately trying to make aiming and whatnot more complicated in order to thwart bots. But they are making the class much more annoying for actual people to play. You don’t have to be anywhere near as accurate with your aim/camera angle/unobstructed view etc., with any of the other classes I have played. Which would be elementalist, engineer, necromancer and guardian. I can’t figure out any other reason for them to make ranger so finicky.

Ranger Bug List

in Ranger

Posted by: Cleopatra.4068

Cleopatra.4068

3. Pets have always had bad pathfinding, but lately my pet just randomly sprints off in random directions for no apparent reason, generally to attack stuff that I don’t want it attacking, often while I am trying to do things like buy stuff from merchants. I know I can stow it, but really, I shouldn’t have to. If I am standing still interacting with an npc, why is my pet suddenly obsessed with bringing neutral npc critters from 20 yards away down on my head in an angry mob? I didn’t train it to do that….

4. Lastly, the game has gotten oftly picky about what angle I have the camara pointed when I launch attacks. If I don’t have it juuuust right, it will use up my attacks without actually doing them. I am so tired of wasting attacks and having to do full cooldowns just becasue I was a quarter of an inch off from where it thinks I should have been when I tried to use it. I know you cant be moving while channeling attacks, yada yada, but why do some attacks let you only fire while directly facing or being at a 15ish degree angle, but 20 degrees is wasted attack that never fired at all but still has a full cool down? I think this is actually intended. But its really annoying. Especially on certain kinds of terrain that make the camera angle narrow to begin with, such as on slopes, or in underwater ruins.

Ranger Bug List

in Ranger

Posted by: Cleopatra.4068

Cleopatra.4068

I am a mostly solo player, and have noticed a couple of different problems.

1. Pets: F2 skills are not just unresoponsive. If you are playing solo, and your pet has a target painned at a distance from you, if you use the F2 skill it basically causes the target to immediately stop attacking the pet and charge your character.
This causes:
a. Your pet to ALWAYS miss with the F2 ability attack for any F2 ability that is a limited range attack. (i.e. things like Polar Bear’s Icy Roar, or Pink Moa’s Dazing Screech, or Ice Drake’s Frost Breath) Unresponsiveness is partly the problem, since it takes like 6-10+ seconds for the attack to actually get carried out, but even if they were immediately initid ated, they wouldn’t be effective since the target immediately runs away from the pet the instant you use the F2 skill.

I guess you could theoretically still hit the target if you were to stand your character right in front of your pet, let the target attack you and not move until the attack is finished, thus holding it in the proper spot. But that would be stupid and counterproductive.

In a group there might still be some functionality if you had a melee character to keep the target relatively in place, but in solo play, F2 attacks are utterly useless because they don’t land.

b. Using an F2 skill immediatly eliminates your pet’s usefulness as an object to keep targets at a distance so you can do stuff like use a longbow to hit the target from range. The target charges you, ignores your pet.

c. Using an F2 skill with pets that grant weakness to nearby enemies not only miss the intended target, but generally just cause previously neutral enemies like mosquitos and fireflies to swarm you right along with the target that is now chasing you rather than your pet.

I basically never use any F2 skills. Ever. As a solo player, they are not only useless, they are actually punative to me. I have yet to find a single F2 skill that doesn’t actually hurt me more than it helps for any of the pets.

In groups they are not as punative, but they are still useless…

2. INVULERABLE messages popping up with rapidly increasing frequency.

I haven’t actually found any documentation of it in the patch notes, but I have noticed that anet seems to have fixed it so that you can’t just shoot at enemies that are tethered at a higher/lower level than you (or trapped within a fence, etc.), allowing you to basically kill stuff that has no way to attack you. You can hit those enemies a couple times, but then they go invulnerable and self heal themselves. I know I had found a couple of areas early on that basically let you just stand there endlessly killing a respawning enemy without it ever being able to attack you, and you can’t do that anymore. Which I’m cool with. Shooting fish in a barrel was rather amusing on occasion, but obviously exploitable.

Unfortunately, whatever they did also now seems to cause targets to go invincible and self heal any time they are pinned at a distance and my character is standing relatively still. Like when I am in narrow cave tunnels and my pet pins a target while I shoot it from range. Or when I am on winding mountain paths. Or underwater in areas of high mob density where a lot of movement leads to schools of angry krait binging on me like pirhanas. It is getting to the point where if I am not constantly kiting, I get 2/3 of the way done with a target and it suddenly goes INVINCIBLE….self heals in 2 seconds…aggros….and attacks again….now ignoring my pet….chases me to the edge of its tether range….then runs off….leaving me to have to start over….just to get 2/3 of the way through it….so it can go invincible again….repeat…..

UBER ANNOYING.

I haven’t really noticed it much when I play with a group, but solo I basically have to now kite everything or the INVINCIBLE message goes haywire. And there are certain situations where kiting just isn’t possible/advisable.

This mostly happens when I am using ranged weapons, but it does sometimes occur even with melee weapons like greatsword/sword. Spearguns are the worst for triggering it, but longbows and dual axes are also bad.

Have you quit playing due to FPS?

in Account & Technical Support

Posted by: Cleopatra.4068

Cleopatra.4068

Windows® Minimum System Requirements

Windows® XP Service Pack 2 or better
Intel® Core 2 Duo 2.0 GHz, Core i3 OR AMD Athlon 64 X2, or better
2 GB RAM
NVIDIA® GeForce® 7800, ATI X1800, Intel HD 3000, or better (256 MB of video RAM and shader model 3.0 or better)
25 GB available HDD space
Broadband Internet connection
Keyboard and mouse

I have an Intel HD 3000 graphics card. How does that not meet the requirement?

Mini-Map Moved and Won't Return to the Proper Location

in Bugs: Game, Forum, Website

Posted by: Cleopatra.4068

Cleopatra.4068

I’ve tried the right edge of the mini-map. :‘( It just lets me resize it, but won’t let me move it back. When I moved it to begin with it just popped right up to the top corner with very little effort. No effort, actually. lol. I wasn’t trying to move it, I was trying to shrink it. Now that it is up in the corner, though, it does not move at all. I think it has something to do with WHERE I accidentally moved it to. The event’s list seems to have locked it into place somehow. I no longer even get the little hand symbol when hovering over the edges of the mini-map, I only get the arrow icon.

I have literally spent 10-15 minutes at a time just hovering my mousepointer around the edges of the mini-map trying to figure out how to make the dang thing let me move it. It won’t budge.

Mini-Map Moved and Won't Return to the Proper Location

in Bugs: Game, Forum, Website

Posted by: Cleopatra.4068

Cleopatra.4068

While attempting to resize my mini-map a couple of weeks ago I somehow managed to instead MOVE it from the correct location in the lower righthand corner of the screen up to the upper right-hand corner of the screen. It now sits about my event list, and will not move.

I don’t like it there. I click on it by accident all the time while kiting. I see can’t npcs shooting at me from the top of the screen. It is constantly in my way.

Is there any way to make it go back where it is supposed to be?

Attachments:

targeting problem - skills directed towards non-targets(no autotarget)

in Bugs: Game, Forum, Website

Posted by: Cleopatra.4068

Cleopatra.4068

I was experiencing some problems with targeting switching randomly without me telling it to last night, and firing at targets that I had deliberately just unselected (sometimes multiple times) last night when I was playing. I didn’t used to have any issues with my targeting, all started after the last game patch. I think it has something to do with the anti-bot stuff they have been adding.

Just because I play for 12 hours straight does not mean I’m a bot. lol. It just means I have issues.

Have you quit playing due to FPS?

in Account & Technical Support

Posted by: Cleopatra.4068

Cleopatra.4068

Reading half the posts in this forum regarding fps really gives me a headache. There is far more of a Who Is The Biggest Computer Gaming Nerd competition going on than there is tech support.

I have also been having huge problems with fps issues, and nothing I do seems to get the fps above 16fps on average, with constant drops down to the 3-6fps range when doing certain activities. The oddest problem I am having is that Personal Story Events actually induce the biggest fps issue, which makes no sense to me since I am the only player participating in those. My fps drop to 6-8 during Personal Story Events, and I just end up flying around them with NPCs teleporting to me and striking me dead before I ever knew they were there.

I am not trying to play at the maximum settings. I would be happy if the LOWEST settings coughed up 30fps. During loading screens I get 60 fps, but the rest of the time 22 is the best I can do. That is with everything set to low, shadows off, reflections off, subsample, no anti-aliasing, no animations, no v-sync (or with it, I’ve tried both)….basically any combination.

I downloaded gameboost, and that took me from an average of 12fps to 16fps. -_-

I have an Intel Core I5 cpu with M480 @2.67GHz, 4 GB of RAM, 64-bit operating system, Intel HD Graphics card, 512 KBytes/3/Mbytes of Cache Memory, Microsoft Windows 7 Professional. No, it’s not an uber-supped up gaming rig, but it isn’t a POS either. It exceeds the minimum and the recommended requirements significantly.

I don’t think it is to much to ask that the game work without teleporting me/other players/npcs around the map, stuttering, freezing, etc.

I have not quit playing because of it. I love the game. When it works. I have spent a significant amount of time combing through these forums, my computer settings, google, my computer manufacturers website, Intel’s website, and anything else I can think of in an effort to improve my performance.

If anyone who is not trying to impress everyone else with their level of computer nerddom has any suggestions, that would be greatly appreciated.

(edited by Cleopatra.4068)

not really possible to even keep up two crafting skills

in Crafting

Posted by: Cleopatra.4068

Cleopatra.4068

I think the problem of not being able to keep up with mats mostly affects players who are casual crafters who are just trying to make stuff at their own current level while mostly focusing on other aspects of the game. Hardcore crafters who make it their focus and spend hours upon hours analyzing the system to determine the quickest most efficient methods of leveling each crafting branch wont have problems. But if you just aporadically drop by a crafting station and blindly follow the most obvious path of making components, dropping em in the discovery panel and seeing what you get, you end up wasting so many mats that you are never gonna keep up with 2 craft branches that both use the same basic components. Personally, i just salvage everything i find and never sell a single drop I get unless it cant be salvaged or I actually intend to use it. My gold doesnt rise very fast, but if I pair either a weapon OR armor craft with Cooking/Jewling/ artifacing i can usually maintain a basically equivalent level crafting as my characters level. It really just depends on your style of play. But you cant make drop rates to high or those players who focus on crafting will use their uberstrategized crafting plans to mass produce stuff making crafting irrelevant for casual crafters since everything would end up being uber cheap in the trade post. Drop rates prolly need a lil bit of tweaking, but on the whole they are probably about where they need to be.

Account Selling/buying

in Players Helping Players

Posted by: Cleopatra.4068

Cleopatra.4068

Imma hazard a wild guess and go with that being majorly against the rules. And I am sure that even if anet is ambivalent about it, they certainly arent going to offer any support to assist you in giving anybody besides them the purchase price for the game. I wouldnt pursue it if I were you. Sounds like a splendid way to get banned to me.

Do you think events should increase in difficulty?

in Dynamic Events

Posted by: Cleopatra.4068

Cleopatra.4068

Instead of just ramping up the difficulty on the events, why not add NEW events that trigger if an event is won to many times. Take the original example of the Centaurs trying to repair the bridge. Say that after they lose, oh, 50 times in a row or something. Have that trigger an event chain that causes all the Centaurs for a large portion of the map surrounding the area come together in a huge invasion force and storm the bridge and hold it until can be repaired. This would put the events involving centaurs in the surrounding areas on hold, since all the centaurs are busy storming the bridge, and would almost guarantee the bridge to be repaired unless all the players in the area are REALLY REALLY good. Make it basically impossible to win this new event. Since all the other centaur events are on hold, there will be more players available to try, though, so occasionally it can be won. Once the centaurs have the bridge repaired, the massive group starts to break up going back to their old events, and the original failure event can then be triggered. Once people have won that event, the original loop of defeating the centaurs can go back in place until they have lost 50 times in a row. Repeat.

I originally thought that the game was going to have events interrelated like this anyways. The developers had talked about how players actions would have a real meaningful impact on the game world. But in actuality, you don’t really see any player impact, at least from my perspective. You just have the events triggering, getting defeated, then respawning. I hadn’t really thought about i much til I read this thread and realized that maybe the events weren’t originally intended to be that way, they just had ended up that way since players were never losing, so the alternate chains were never spawning.

On Botting and What We’re Doing About It

in Guild Wars 2 Discussion

Posted by: Cleopatra.4068

Cleopatra.4068

CAPTCHA’s are used to keep bots from making accounts, but I have always wondered, if the CAPTCHA’s really stop bots, why don’t mmo’s just add random popup CAPTCHA screens to mmo’s that auto kick accounts that answer wrong.

Fix it so that one of these CAPTCHA popups will trigger anytime an account does some number of repetitive behaviors or something, and after the 3rd-ish wrong answer autoban the accounts.

Seems to me that if CAPTCHA’s actually thwart bots, that would put a decent dent in the number of bot accounts running. But I don’t know much about computer programming, so maybe there is some reason why they don’t. I know I personally wouldn’t mind occasionally going through the hassle of filling out a CAPTCHA if it meant that the hackers and botters were being weeded out.

Just a thought.

Why are there so many stuck events?? Am I just to stupid to figure out how to make em work?

in Dynamic Events

Posted by: Cleopatra.4068

Cleopatra.4068

Over the last couple of days I have run into so many stuck dynamic events/skill point challenges that I am seriously to the point of wondering if they aren’t actually stuck, I’m just to dumb to make them work. lol.

Events that you complete by killing a certain number of npcs constantly already have 8/9 done (or 9/10, or whatever) when I get there, but there isn’t anything else to kill.

Events that you complete by killing a boss will have no boss anywhere to be seen, and no amount of running around in circles/talking to all the npcs in the area/killing everything around/interacting with everything possible will spawn a boss for me to fight. Half the time the circle where the event is supposed to spawn is in an open area with absolutely NOTHING around to do anything to/interact with.

Events that you complete by gathering up items and delivering them to an npc either: 1. have the items to gather but no one to give them to OR 2. have someone to give the items to, but no items anywhere to be found.

I have put in at least 7-10 support tickets in the last 2days about stuck events, but since there isn’t any feedback on the ingame support ticket system, I have no way to know if the events are really stuck, or if I just think they are stuck.

I’m really starting to think I am just to stupid to make them work. 0_o

Is there something that I could be doing to cause the events to act this way? Or is there someone somehow running around deliberately getting all the events stuck?

I have been playing since the beta weekends, and there have always been occasional glitchy events, but for the last couple days I would say that more events are stuck than un-stuck.

Its really annoying running all over the map to participate in events that end up not being functional, just to run to another event that turns out not to be functional, over and over again. -_-

Anyone else having this experience?

Hey, being a crafter sucks! But we can fix it!

in Crafting

Posted by: Cleopatra.4068

Cleopatra.4068

Spot on. I hope ArenaNet implements your ideas.

A sour look at the state of *pre-cap* crafting

in Crafting

Posted by: Cleopatra.4068

Cleopatra.4068

Here is what I think is actually the problem with crafting: the xp you can get off of crafting one level worth of a single crafting component is more than what you need to craft the matching crafting component, AND the weapons you can make with those crafting components, before the xp level gets surpassed cutting off xp gain. But you can’t salvage components. Example: I can make 150 Jute Mask Paddings without making a single Rawhide Mask Strap using the craft all button, and my crafting level will fly up above the level that lets me get xp from making any of the Rawhide Mask Straps. It also ends up above the level that lets me make Masks using Rawhide Mask Straps and still gain xp. And above the level that I would get any xp from actually using the Jute Mask Paddings to make masks. Or make any xp from making the insignias that go with any of those components. But I cant salvage the Jute Mask Paddings. So what do I do? I dump the Jute Mask Paddings in the market and try and sell them to people. But EVERYONE is doing that so no one needs em.

Should I have hit the Craft All button? No, probably not, but @ 4 in the morning when I decided to just hit up a crafting station before I went to bed after 8 hours of playing I wasn’t really in the mood to figure out at what point all the xp gain was gonna disappear. And not everyone wants to sit around mucking with excel charts to perfectly level up in the most efficient manner. I’ve already surpassed my crafting level weapon and armor level by leveling my character, so none of the stuff I make is gonna be worth anything anyway. I don’t really care WHAT I make, I just want my level up so I can get back to a level that lets crafting actually have a point again. 150 Jute Mask Paddings all made in one go using the craft all button works just as well for leveling my crafting as actually going to the effort of figuring out what all I need to make the armors the component is for.

If you look in the market, you will see that the crafting components are WAAAAY cheaper to buy than the ingredients themselves are. All you need to do is buy up the uber cheap components necessary to make one item, make the insignias to go with em, do a discovery, then hit craft all. I jumped up about 50 crafting levels in a day yesterday for either leatherworking or huntsman (I can’t remember which) doing this. If you could salvage the crafting components and get the ingredients back this wouldn’t be the case.

I think they just need to taper out the xp cutoff levels a little more, or let you salvage components, and all the problems would disappear.

Why I think that crafting is broken

in Crafting

Posted by: Cleopatra.4068

Cleopatra.4068

Here is what I think is actually the problem with crafting: the xp you can get off of crafting one level worth of a single crafting component is more than what you need to craft the matching crafting component, AND the weapons you can make with those crafting components, before the xp level gets surpassed cutting off xp gain. But you can’t salvage components. Example: I can make 150 Jute Mask Paddings without making a single Rawhide Mask Strap using the craft all button, and my crafting level will fly up above the level that lets me get xp from making any of the Rawhide Mask Straps. It also ends up above the level that lets me make Masks using Rawhide Mask Straps and still gain xp. And above the level that I would get any xp from actually using the Jute Mask Paddings to make masks. Or make any xp from making the insignias that go with any of those components. But I cant salvage the Jute Mask Paddings. So what do I do? I dump the Jute Mask Paddings in the market and try and sell them to people. But EVERYONE is doing that so no one needs em.

Should I have hit the Craft All button? No, probably not, but @ 4 in the morning when I decided to just hit up a crafting station before I went to bed after 8 hours of playing I wasn’t really in the mood to figure out at what point all the xp gain was gonna disappear. And not everyone wants to sit around mucking with excel charts to perfectly level up in the most efficient manner. I’ve already surpassed my crafting level weapon and armor level by leveling my character, so none of the stuff I make is gonna be worth anything anyway. I don’t really care WHAT I make, I just want my level up so I can get back to a level that lets crafting actually have a point again. 150 Jute Mask Paddings all made in one go using the craft all button works just as well for leveling my crafting as actually going to the effort of figuring out what all I need to make the armors the component is for.

If you look in the market, you will see that the crafting components are WAAAAY cheaper to buy than the ingredients themselves are. All you need to do is buy up the uber cheap components necessary to make one item, make the insignias to go with em, do a discovery, then hit craft all. I jumped up about 50 crafting levels in a day yesterday for either leatherworking or huntsman (I can’t remember which) doing this. If you could salvage the crafting components and get the ingredients back this wouldn’t be the case.

I think they just need to taper out the xp cutoff levels a little more, or let you salvage components, and all the problems would disappear.