Showing Posts For Cneph.9620:
If you (like me) struggle to stay above 90% health, then I’d say Rage is a decent choice. Has some synergy with the idea of alternating Facet of Darkness with Facet of Strength on alternate Glint legends, keep your Fury uptime high.
Bear in mind that upgrading to the best runes from a suboptimal set gives a bigger DPS increase than going from Exotic to Ascended armour. And is much, much cheaper.
Sigil of Strength is presented as an alternative already? Moderately spendy. Dungeon DPS guides often suggest Frailty as an alternative where Night doesn’t apply. Definitely an option, especially on the Staff or Hammer.
Even if there isn’t someone else providing full Might, or as a lone Revenant in party, or solo, if you want Protection (at the cost of some DPS ofc), I wonder if alternating between Darkness and Strength each Glint rotation is a good approach for more survivability?
So (if you’re prestacking Might):
1st Glint: Nature/(Light)/Darkness/Chaos
Swap Shiro: Impossible Odds
2nd Glint: Nature/(Light)/Strength/Chaos
Swap Shiro: Impossible Odds
Repeat
Fury is really important to Revenant DPS I feel, so if you’re lacking (up after downed or similar) start your first Glint with Darkness, you’ll get some Might anyway.
With Facet of Nature (and pre-stacking Fury, and Invocation), I think you’d have consistent personal perma uptime on Fury and near-permanent on the party (depending on if you get 3 or 4 pulses in Glint over 10 seconds? Not sure how that works.)
With Strength runes (which I use), each pulse of Facet of Strength gives long-lasting Might (~20 seconds) so you’ll still be maintaining good amounts.
It’s possibly a better tradeoff if you want more effective health than subbing in tankier Soldiers/Valkyrie/Cavalier/whatever?