I’m still fairly new to GW2, and I can’t say that I’ve ever played GW1… however, it didn’t take me long to see that Necromancers were the blandest profession. The weapon skills were probably the only ones in the game that I wasn’t excited for at all after unlocking them. Minions feel uninspired. Death Shroud was fun for about 10 minutes. I would probably be fine with the latter 2 if the weapons were actually interesting/synergistic.
It’s almost funny though, I just got done going through pretty much the exact same thing in World of Warcraft as what you more experienced folk are talking about here in this thread: Warlocks, one of my favorite classes, received an overhaul going into the Mists of Pandaria expansion. Thing is, the playstyle that made the class fun and unique is now gone. I won’t go into a rant here, that’s for another time and another forum, haha. But, suffice it to say, I was extremely disappointed and no longer desired to continue playing my warlock.
Too bad then, that GW2’s warlock equivalent (roughly, as I know Death Knights could be considered the closest class, at least in theme) is in the same boat. After Blizzard’s track record, I am reluctant to start trusting any developer teams any time soon… but I hope for the sake of the profession that it gets a serious look from the proper design perspective.
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