Showing Highly Rated Posts By Collective.9206:
Anet for the love of all that is holy… Why do we need to wait another month when we’ve all been anticipating the finale for next week
https://www.guildwars2.com/en-gb/news/season-2-returns-on-january-13/
Teaser post is now up at: https://www.guildwars2.com/en/news/the-return-of-living-world-season-2/
Bit of a gap sadly though ;_;
Looks like this portal may be within the level 80 camp in brisbane wildlands.
(edited by Collective.9206)
One question remains: will we see more of…
ERROR ATTEMPTING TO SELL
It’s not necessarily an actual error, but it does need rewording, that error is actually an internal buffer for trading so the TP doesn’t get clogged in a short period of time. You’ll notice it after filing a few trades, then if you wait 60 or so seconds it’ll reset, and re-appear after you do some more trades in quick succession again.
I don’t think this buffer will be removed, but that error notification needs rewording to something like “Trade quota reached, please wait X seconds for the quota to reset”
Snip
Thanks for the clarifications Curtis, would it be possible to clarify the missing “Projected profit” UI element, it seems to be missing for no real reason other than to now arbitrarily calculate yourself how much money you make per sale instead of being able to see it directly on the screen.
Since the last update on the 13th August. Gw2’s own servers (or data center routing) have been in catastrophic meltdown with major disconnects for many players and heavy stuttering and pausing whilst in-game. I have tried several methods such as changing my dns, resetting my router etc, but to no avail.
I have tested my own internet several times over and it has not had any issues at all. Unfortunately this seems to be on Anet’s end and it’s been getting pretty bad today especially. Sat in MOunt Maelstrom waiting for the Golem. Constant disconnects and pausing.
P.S: Just to add, I’m in the European region and Desolation is my main server. This issue -seems- to be related to the EU side only, at least from people I’ve asked.
ISP: British Telecom
Country: England, UK
City: Southampton
SMAA was added in this build, but sadly it’s not listed in the game’s antialiasing options at all ;_;
Ambient occlusion and light adaptation work fine though 
I have done it here, in this game – Radeon 7950 in my PC with most up to date WHQL drivers and a i5 2500K running at 4.6 GHz. In mob with FSAA on, 10 FPS, with it off 35 fps. That has been done again and again. It has been noted, on many PC forums, that FSAA is a hog and should be used judiciously.
You are assuming that all this processing occurs using the GPU, and it does not. The modified engine this game uses was written in 2006. You can assume that is what this game is written for, GPUs from that era.
I see where this misunderstanding is coming from. You’re talking about FSAA which is an AMD exclusive antialiasing method forced in the driver control panel which is similar to MSAA and are known performance hogs.
I’m talking about F[X]AA the antialiasing that’s built into the game in the options menu and has next to no performance hit, similar to the SMAA method I want introduced to the game. Because SMAA is a much better post processing antialiasing solution when compared to FXAA.
(edited by Collective.9206)
As posted by Curtis, an anet developer in the TP thread, all the get more gold button does is open the currency conversion interface to show people it exists, just for a more connected UI and improve exposure for the other UI elements.
The head piece for the Aether medium armour on my asuran has his head clipping through the front of it, needs a slight adjustment, other than that it’s a-ok for asurans.
WRONG – FXAA has a HUGE performance hit on this game. Since the majority of the game is actually done using the CPU, not the GPU, any extraneous functions do have affects on the FPS of the game. Example, in WvW, when two huge groups are fighting, the FPS goes down to nothing with FXAA on, turn it off and you can recover some of the FPS lost.
Just tested this in a big world event with players all over the show at the karka queen, it made no discernable difference whatsoever on or off. FXAA is not a performance hog whatsoever, it is a simple post process effect overlayed on top of the game to approximate as a cheaper antialiasing tool.
You can google FXAA performance charts and almost all of them will paint the same picture, for instance in this review for MP3 http://www.hardocp.com/article/2012/06/12/max_payne_3_performance_iq_review/4#.U58asMdfCSE
The reviewer noted thusly:
With No AA the HD 7970 is averaging 63.8 FPS. When we turn on very high FXAA the average framerate drops to only 62.3 FPS. This is only a tiny performance drop.
(edited by Collective.9206)