Showing Posts For CollegeDowntime.4187:

Broken in PvP

in Thief

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I don’t even know why I bother reading the thief forums… Wait till the thief is nerfed beyond use and then the same thief player gets another troll character that manages to upset people and the thread moves to that class….

Thiefs are not that bad… Learn to deal with them there is no way a thief should be able to down 5 players… use AOE or learn to dodge. while he attacks one of you the rest should be kicking his face…

He might be able to get away but a thief running is hardly a problem.

Sorry but that doesn’t fly. You are using a cop-out by saying “learn to deal with them”. A 6 man group shouldn’t have to use communication and specific utilities to deal with 1 person regardless of their class. Why should it only apply to thieves?

Having the ability to get away IS a problem because no other class can do the same thing. It means they can take down posts, dolyaks, camps, and never get caught.

I can get away quite easily on my mesmer, warrior, even engineer. Chances are you don’t even have a thief and don’t understand them one kitten

ances are, you need to re-read what I’m saying because you didn’t address any issue I pointed out.

Furthermore, if 6 people stunned you and focused you down, your mesmer, warrior, or engineer would bite the dust inside 3 seconds flat because you wouldn’t be able to get away.

I have 490 wins on my thief, 472 on my warrior, and 100+ on all other classes so recalculate your “chances”. This is an issue about 1 class being able to use specific traits and utilities to be un-killable. No other class can do this, and it isn’t a L2P issue, it’s a mechanic issue.

Broken in PvP

in Thief

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Specific utilties…. Yeah you should use specific utilties just like the thief does. There is no one super build that wins all… He fits for a specific purpose for taking down single targets. If you did the same he wouldnt have such an easy time… Roll a thief yourself and see how “easy” it is…

I have a champion shadow myself, along with 3 other champion titles and it’s not about experience, it’s about being able to survive a 6 man focused attack by using 1 ability (stealth) in multiple ways.

You simply will not catch a thief who wants to get away. Period. No other class can say that. That is an issue that should be addressed.

Broken in PvP

in Thief

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Skill>numbers .Because 20 minutes ago on my warrior I just I stomped 2 players in a group of 4 before running away. If you are bad, you are bad. Stop Complaining. Complaining does nothing but promote laziness. I have no problems killing thieves on my warrior, the few that have gotten me recently were running High Condition builds which I adjusted for and now have very little problem dealing with them. So Saying " We have 6 people, we automatically should win" is very inaccurate. This is a Learn to play issue it would seem.

How can you say “I have no problems killing thieves on my warrior” and then turn around and say that the ones who beat you were running high condition builds and now you have little problems. Apparently you had problems with condition thieves.

Can you honestly pretend that if 6 people stun and burst you down, you wouldn’t die? That Skill > any number of players in an open field? Stop dreaming for a second and get to reality: You can’t kill what you can’t catch, and there are too many options for a thief to avoid getting caught, especially when compared to every other class.

I don’t care how good you think you are, it does nothing to address the issues I’ve stated. If you still believe skill > numbers, I would love for you to prove it. Until then, you are using a theoretical approach to a very real problem.

Broken in PvP

in Thief

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I don’t even know why I bother reading the thief forums… Wait till the thief is nerfed beyond use and then the same thief player gets another troll character that manages to upset people and the thread moves to that class….

Thiefs are not that bad… Learn to deal with them there is no way a thief should be able to down 5 players… use AOE or learn to dodge. while he attacks one of you the rest should be kicking his face…

He might be able to get away but a thief running is hardly a problem.

Sorry but that doesn’t fly. You are using a cop-out by saying “learn to deal with them”. A 6 man group shouldn’t have to use communication and specific utilities to deal with 1 person regardless of their class. Why should it only apply to thieves?

Having the ability to get away IS a problem because no other class can do the same thing. It means they can take down posts, dolyaks, camps, and never get caught.

Broken in PvP

in Thief

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

A thief in stealth isn’t do any damage. Did he manage to kill any of you? Were you all upleveled?

That’s not the point. The point is if you were a ranger, a guardian, a warrior, or anyone else, 6 people would kill you and that would be the end of it.

Could he 1v1? I’m sure he could.. but I’m also sure if the fight wasn’t going his way he could easily escape and reset the fight or just run away.

Broken in PvP

in Thief

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Thief is completely broken in PvP. The ability to go stealth and have total control over the battle is simply OP. No other class can choose their fights and escape whenever they want.

I had 6 people in WvW trying to kill 1 thief, but due to all the passive traits and utilities, we couldn’t catch him.

We stunned him, but due to Hard to Catch, Shadowstep, Shadow Strike or Shadowtrap and he can avoid any/every stun we hit him with while he dances around in the distance laughing and dancing away.

You heal while stealth, removed conditions while stealth, move faster while stealth, and it’s all on a FOUR SECOND COOLDOWN and that’s IF you choose to attack immediately, where if you don’t, then you gain all the benefits of stealth but without any consequences or cooldowns. God forbid you stack stealth utilities/combos to get that extra stealth duration too.

No other class has these benefits and everyone would die in a 1v6, which puts the thief in a special category that is unbalanced.

There needs to be a diminishing return on stealth, longer cooldowns on utilities/traits, re-working combo fields, or something to level the playing field because right now, Thief = Win or never lose.

Colorblind Mode

in Suggestions

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

My biggest gripe is not being able to see ring indications. Many people would be able to see the colors if they were more distinctive.

The problem is that many people have different types of colorblindness, so the solution would lean towards giving the players the ability to modify the colors.

Sure, some may say that it is difficult to implement, but it’s been done before in many games and I think it is a worthy fix.

The real issues I found in Liadri's achiev.

in Queen's Jubilee

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Try being color blind. Her 2 second red ring warnings are practically invisible against the floor. Throw that in with horrible camera angles and I simply can not even play against her.

Might as well try beating her with your eye’s closed.

Colorblind Mode

in Suggestions

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Could you please include a colorblind mode, or some way to change the colors in the game?

Certain aspects of the game are incredibly frustrating, like red/blue rings on certain backgrounds, the blue party dots against certain area’s of the map etc.

Thank you.

So Being 1-Shot is meant to be a Challenge?

in Queen's Jubilee

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

To the developer who made Liadri: You’re a kitten.
The reward for that fight should be 10g just to cover the cost of repairs for that fight alone.

Such a lame mechanic, emphasized by the dome structure.

Looking For Group

in Suggestions

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

The game has been out for a while now. Is it too much to ask for a LFG system that actually works?

Just saying.

Buy better servers

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Really? Works fine for me.

Is it possible to get dragon rank? :o

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Obtainable? Yes.
Worth it? Arguable.

With the amount of time/effort it takes to get rank 80, I’m not so sure I’d want people to know how much of my life I spent grinding SPvP.

SPvP Scoreboard: Abritrary and Uninformative

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

My Solution

Reviving: Breakdown the player’s health into points so the more you contribute the more credit you get.

I.E. healing for 90% of the health will give you 9 points while healing 10% health will give you 1.

Scoring: Start a timer on those who are in combat around a cap, then mutiply it by 1 for a death and 1.5 for a kill. Give the timer a limit of 90 seconds (or something to discourage abusers)

I.E. A bunker who fights for 30 seconds and loses the cap recieves 30 points. The victor recieves 45. If a 4v1 lasts 10 seconds, the bunker gets 10 points, the 4 recieve 15.

Information: Have pvp tab that shows your game statistics in more detail for YOU to see. Guild statistics options in a Guild PvP tab to view member details.

I.E. If you want to refine team information, then it should encourage a team format. Doing this will encourage pvp guilds, pre-made groups, and prevent kittens from ranting at people in solo queue.

I do not feel that healing should grant points because healing is imbalanced (some classes simply outheal others). I do not feel the unholy trinity should be brought back and devide players into dps, tank, healer reguardless of how hard players try.

I do feel that serious pvp players should be able to have access to a serious scoreboard breakdown, but it shouldn’t be imposed on the casual solo queuer.

SPvP Scoreboard: Abritrary and Uninformative

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Although I agree that the point system could use a small tweak, there are some things I don’t agree with.

You are encouraging players to draw out a fight:

Total Time on Points – favors bunker
Total Dmg Taken – favors bunker
Total Healing Done – favors bunker
Total Deaths – favors bunker

Total Damage Done – favors roamer.
Total Kills – favors roamer.

These statistics don’t necessarily give you a big picture of the skill of the player. Could you imagine the statistics of 2 bunkers fighting over a point?

What about classes that heal while doing damage (El, En, G, R) vs. those that don’t (T, M, W, N)? This is imbalanced for the dps who helps the bunker defend since the dps contributes to 3 categories (2 if it’s a ranged dps) by (dmg done, time on cap, kill) while the bunker contributes to 5 categories by (dmg done, time on cap, kill, healing done, dmg taken).

On reviving an ally, giving points to people trying to revive a player helps provide incentive. It should stay that way. Not wanting someone else to get points for helping is just selfish imo.

Now, I’m not here to rain on your parade, because I do think bunkers should get more glory. Something should be done about that.

I think the stats would be nice to know too… but it doesn’t belong on the scoreboard. It should go into your player statistics. Why?

1. Because you are asking for a ton of clutter on the screen vs a short amount of game summary time.
2. Because this is for the kitten who wants to rant at other people about who was helpful and who wasn’t.

sPvP Class Tier List: - Updated 6/30

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I arrange my list according to the classes I think are easiest to play vs difficult to kill.

1. Thief
2. Mesmer
3. Elementalist
4. Engineer
5. Ranger
6. Necromancer
7. Guardian
8. Warrior

I would put Necro at 5. and Ranger at 6, but I feel that despite necromancer being more difficult to kill, I think ranger is a lot easier to play and has more build options.

well condition spam ranger is pretty dead now

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

So because a class can do something better than yours, that means your build is dead?

Condition Damage and Guardians

in Guardian

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

So you don’t want people to do any damage to bunkers, is that it?

Conditions are the anti bunker, and guardians are one of the best at removing conditions.

I don’t understand what the problem is.

Points != Win Argument

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

yea.. bunker a node all game long vs 5 guys of the enemy team – get 0 points as reward

overall stupid thread, points dont mean kitten

also
r13 thief LFG tournaments, always number one in my team!

listen here “kitten”, I don’t care what bunker build you run, you won’t stop a team of 1v5 long enough for them to even know you are a bunker.

also
Why would you say points don’t matter, then follow up with an advertisement for your r13theif (whoopie do btw) by saying “always number one in my team!”.

I don’t expect a valid argument from someone like yourself, but at least don’t make self-defeating statements and then claim someone else is stupid.

Points != Win Argument

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Staying on point and defending a point does not get you points.
Usually when someone bunkers and defends a point they don’t normally get very many points as apposed to those who are only zerging from point to point capping it and letting it get back-capped.

Those kind of people are essentially useless to the team but also get the most points.

If someone takes a point, and it get’s back-capped, the minimum they did was delay the enemy from scoring points for a duration of time. The maximum they did was gain points for their team while the enemy has their focus elsewhere.

If a bunker takes a point, and it doesn’t get capped, the minimum they did was stand on an empty point. The maximum they did was delay the enemy from scoring points for a duration of time.

Only one of these tactics has room to be worthless.

Points != Win Argument

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I hear this argument once in a while, usually when a team loses and someone near the bottom of the scoreboard wants to vent his frustration: “Just because you have a high score doesn’t mean you helped the team!” or something similar to “point != win”.

Personally, I think that the vast majority of the time, it’s stupid logic and this is why:
Everything you do to get points in pvp, helps the team in some way.

It is possible to get few points and still help the team, but it is not possible to get many points and not help the team.

Now that’s not to say the team with the highest scoring players always will win (but it’s more often the case than not) , but it does mean that the top player did a good job at contributing.

I Like Warrior

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I enjoy warrior too, and there are a few builds that work well, but the argument is that other classes have advantages warriors don’t.

You can do well as a warrior, but it’s an uphill battle.

Guardian/Mesmer vs Warrior/Necro

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I hate to use the whole “it depends” phrase, but it really does depend on what builds the two are running.

Maybe if the necro ran wells and the warrior ran bow, they could immobilize one of the two down long enough to do an aoe burst. Other than that I don’t see how the War/Necro combo would compliment each other very well.

Seeing as they are the two classes at the bottom of the food chain, I’d side with the Guardian/Mesmer team.

In all honesty, I see the warrior getting burned down and a 2v1 vs the necro.

OP Thief in water

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I go with the third which is Thief to be adjusted to some extend and people need to L2P, for both Thief User as well as Counter.

Yeah, it is a mixture of both, but I don’t think it’s an even mixture by any means.

As for Thief players learning more “skillful” play – that won’t happen without changes to the class as there’s little to no incentive to do so when mastering the basic, powerful and spammable attacks is so easy and so effective.

Actually, it’s inefficient, tactically and positionally inferior, and easily counterable.

My Thief disagrees with you.

So does my Warrior.

Cool. So where’s your credibility in the community?

Credibility? lmao.

1. The number of threads complaining about Thieves, (S/D in particular.) – Why do you think that is? No other class receives anywhere near as much negative attention as the Thief. This is not by coincidence.

If there wasn’t a problem, there wouldn’t be a deluge of threads complaining about them.

2. The validity of the criticisms made against this build – It’s almost universally recognised that it’s an overtly strong build, and one which takes comparatively little skill to be successful with. The complaints focus on the same skills.

If there wasn’t a problem, there wouldn’t be a consensus on which skills are problematic.

3. The popularity of this build – Players generally gravitate towards the most powerful and effective build. This explains why there are there so many [double] S/D Thieves. Builds which are “inefficient, tactically and positionally inferior, and easily counterable” are not used in as great a number as we see this one used.

If there wasn’t a problem, this build would not be so overly-represented in matches.

The Thief class receives the most criticism.
The complaints are all similar in nature.
The problematic build is extremely common.

You can question my credibility all you want but what you can’t do is refute any of the points I’ve made.

[Apologies to the OP for going off-topic.]

Yeah I’m going to side with you on this. Questioning someone’s credibility is an attack on the person instead of the subject and you made good points.

If the point is valid, I don’t care if you’ve never played the game before and if you have all the credibility in the world it doesn’t mean anything if your argument is hollow.

Tired of being a free kill.

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Well you’ll notice that every other class has a method of keeping themselves alive during battle, be it invisibility, blindness, protection, regeneration, etc. while warriors just kind of… eat it.

The closest thing we get is a 4-5 second immunity to direct damage on a 90 second cool down.

But I still have faith that the war can be fixed. I just hope they do it sooner than later.

Thief Design rework

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

I would simply add a diminishing return on stealth.
This would force them to choose either stealth for damage or defense and take away the ability to pick and choose their fights once initiated… just like everyone else.

The Problem of Stealth in

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

A stealth player can heal other players, can avoid stomps to him and other players with stealth, can prepare some ambush when someone goes cap a point and thinks there is no one at the point, can burst the enemy quickly and then cap the point (can cap or prevent the cap) and can pick up the target he wants.
And even if he runs away from a fight he is not given the 5 points to the enemy for the kill. And if he comes back back later with full hp he still can get the 5 points from kiling the enemy he left at 20% hp and cap the point.

How is a stealthed thief healing other players (outside of SR, which if you used for the heal, you’re doing it wrong).

Every class has stomp avoidance mechanics – stealth isn’t special in this case. You might as well complain that people can knock you back while you’re trying to stomp.

That “Ambush” window is at max 4 seconds, unless SR is used – not a great use of SR (though loads better than “healing someone”). You’re still not “doing anything” for your team while you’re stealthed (you’re actively losing the cap if the enemy players makes it to the circle, in fact).

All you’re doing is listing stealth’s uses and trying to tell me they counter my point. You’re still not, in any way, contributing to the point scoring mechanics of the conquest game mode while stealthed.

If a thief ran away from the fight, it’s at worst a draw – he didn’t get 5 points for stomping you either. In most cases however, its a clear loss – if you were smart enough to fight on point, he contributed nothing (since he isn’t decapping due to the lack of KB, stealth, and so on) – you held the point, you won.

I’d have to disagree here. If you can choose your fights then the only two outcomes are “win” and “draw”, meaning the other player’s outcome is either “lose” or “draw”.

It is true that while a thief is hidden, they allow another player to take the point, but the thief has an option to stealth for defense OR offense, meaning they have a choice.

S/P, SB, or S/D thieves don’t need to stealth to do their damage; they can blind, stun, or evade while skill keeping the cap and still have that escape option. Other builds only need stealth to initiate their burst, losing very little time on a point and potentially ending the fight quickly anyways.

In the end, thieves maintain control of the fight from start to finish, and that is a powerful advantage any way you look at it.

On a side note: While it is true that most classes have a skill they can use to guarantee a stomp, the thief only has a 3 second CD while others need to wait much longer and sacrifice a utility. Thief sacrifices nothing.

Tired of being a free kill.

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

It’s no secret to anyone who has played any amount of SPvP that warriors are seen as free kills. Sure there are one or two builds out there that so you don’t suck as bad, but generally, the cards are stacked against warriors in battle.

For those who play warriors, what do you think would even the playing field?

In my opinion, the problem boils down to poor trait slot choices and long cool downs.

Having the arms of a T-Rex and being required to be in your opponents face to do damage becomes a real problem when you have to combat not just your opponents stun breaks, evades skills, rolls, and invisibility but their crow controls as well.

But what do you think would even thing’s out so people would quit viewing them as free kills?

Please reload and update

in PvP

Posted by: CollegeDowntime.4187

CollegeDowntime.4187

Been having the same trouble. Right now, I am repairing the gw2.exe.
I’ll let you know if it works in six hours….