(edited by Condo.9216)
Showing Posts For Condo.9216:
150 ferocity translate to 10% critical hit damage. When you are running 100% critical hit chance and your enemy is on level 80 or below you are guaranteed to get the additional 10% damage.
Critical hit damage is just another multiplicator in the end so if we have e.g. Scholar + 150% Crit dmg we would have a 1.1 (Scholar) * 1.5 (Crit) = 1.65 multiplier to each attack.
If we now have 10% more flat damage we would get: 1.1 * 1.5 * 1.1 = 1.85.
If we now have 10% more crit damage we would get: 1.1 * 1.6 = 1.815.
So 10% more flat damage is actually better since it gives us another multiplicator.
The downside is that you need 5 strikes to get to the maximum value of the buff.
Still I am pretty sure that if the trait is really giving flat damage instead of ability speed (as I thought it would, was not able to test in BWE3) it is superior to the 150 Ferocity.
This is my version of the pure DPS-Revenant:
http://gw2skills.net/editor/?vlAQNAsemn3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFitMppNtLIARwugJshA-TBSBABUcCAoZ/BKV/xMlgXp8DP9BacEAA4RAEAABYilYJOxATciTciTciNxJOxJOxJWIAzjBA-e
Although Swift Termination simulates for about 600 DPS more than Assassin’s Anihilation I feel like the added self-heal outshines this minor loss (13.9k vs 13.3k dps).