Showing Posts For Contrivance.7980:

Sick of condi builds when roaming

in WvW

Posted by: Contrivance.7980

Contrivance.7980

A few things to consider here: Condition damage is meant to be stronger than direct damage. If it were equally strong as direct damage, why would we need condition-clearing abilities?

Condition-clearing abilities are meant to provide the user with some sort of protection–if conditions can be applied immediately after they are cleared, what is the point of having condition-clearing abilities? And where does the protection they were meant to provide come from?

Sick of condi builds when roaming

in WvW

Posted by: Contrivance.7980

Contrivance.7980

If a balance is to be found, maybe instead of nerfing condition damage we can buff condition-clearing abilities? For example, after clearing a condition, that same condition cannot be applied to you for 3 seconds or more (balance to be found in the duration), similar to the ‘revealed’ state stealthed players get when they attack. That way, condition damage still work in that they deal the same amount of damage as before and condition-clearing abilities are not made useless by being quickly overpowered by new conditions every time a condition is cleared.

That would give you a window of opportunity to change from a defensive playing style to an offensive one, similar to how others can take advantage of revealed thieves to quickly deal damage to them.

WvW Tournament Rewards Distribution Delay

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Posted by: Contrivance.7980

Contrivance.7980

Tournament rewards for the World vs. World Spring 2014 Tournament will be available in the June 17th build. Once that build is live, you will be able to speak to the Battle Historian in any WvW map to get an updated tournament chest that has the correct rewards and number of tickets for your placement. Previously issued tickets will be voided with the build. Feel free to open any chests that you have already received now.

To thank you for your patience while we sorted out this bug, all players who completed the meta achievement will receive an additional 100 tickets.

Thank you once again for your understanding.

Thank you very much for the ETA and the additional 100 tickets. This will give players who didn’t get the top places a chance at the shiny skins.

Perma Stealth.

in Profession Balance

Posted by: Contrivance.7980

Contrivance.7980

The bottom line is that some players, especially those that like to roam in WvW, believe that they have some kind of “right” not to be frustrated, and since stealth and clones do just that, many (not all) re-act like frustrated children, ie, they throw a “forum tantrum”. By the way, this is NOT true of everyone, as there are many folks that do just fine in WvW solo/small group roaming on non Thief or Mesmers classes. In fact, many of them specialize in killing thieves/mesmers. But that won’t get you anywhere in these discussions, because a 16-year old tantrum thrower that just got stomped 3 strait times trying to 1v1 a thief with his PvE build, he does not want to hear it.

My sentiments exactly.

WvW Tournament Rewards Distribution Delay

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Posted by: Contrivance.7980

Contrivance.7980

I think we’ve all made our point, all that we can do now is wait. All this negativity isn’t going to help anything. I really want my mistforged hero weapon skins though!

Perma Stealth.

in Profession Balance

Posted by: Contrivance.7980

Contrivance.7980

You also have to realize that stealth is a thief’s only form of defense (unless you’re an acro thief). All classes have their own defense system: warriors are innately tanky and have a high health pool, Guardians regen a lot of health and are tanky, Eles regen massive amounts of health. Stealth is the only was a thief CAN survive. Also, thieves do still take full damage while in stealth, so they’re don’t go into god mode like you see to believe. Stealth kittenes most people off because it’s different, and takes an entirely different strategy to play against. It requires you to THINK, okay he went into stealth, what is he going to do now. After a few stealths you should be able to tell how the thief plays, and from this, how to counter him. And finally, if someone kills you as thief, remember that it is entirely possible that they are simply good (and yes, possibly better than you).
On another note, If you nerf stealth, you need to give thief another reliable means of survival (not all of us want to go acro thieves; I personally find it quite boring).
But ya, you shouldn’t be able to stealth off of walls etc.

You also need to remember many forms of combat require you to be able to see a target to continue to hit them. Warrior swinging a sword can still damage you but a gun will not do any damage. etc

My biggest problem with this constant stealthing is you can easily burst conditions every 4 secs as a thief or have clones constantly apply conditions while you just sit in stealth regening as the opponent swings around wildly. Mix and repeat until the opponent puts all their cleanses on cool down. It is Stupid easy to kill people with a stealth condition build…stupid easy…its fun and kind of funny but that combination that a condi thief has is just plain unfair for most professions to compete against.

Have you tried playing a “stealth condition build” thief? There is no such thing. Stealth thieves rely on d/p for no target stealth, or d/d 5 for target stealth. Both ways of stealthing are very costly in initiative, so the thieves get what they are paying for.

When in stealth, you can’t do any damage. You can’t deal condi damage with a d/p unless you’re talking about dagger 1’s silly minuscule poison effect. You can’t deal condi damage with a d/d if you use 5 because you made your decision to use initiative for stealth instead of doing condition damage. D/d condition thieves use 3 to stack bleed, and by the time they have stacked a decent amount of bleed they have run out of initiative to use 5 for stealth. You’ll find d/d condition thieves use a dodge-evade playing style instead of stealthing.

Other weapon combinations just don’t get enough stealth so I’m not going to mention them. Shadow refuge has a cooldown of 60 seconds. Blinding powder has a cooldown of 40 seconds but lasts 3 seconds. I don’t see how people could complain about thieves’ stealth when it’s all they have for defence. You are talking about thieves as though they go into stealth 90% of the time in fights but in reality most dps thieves cannot stay in stealth for long amounts of time and most stealthy thieves cannot deal a high amount of damage.

People dislike stealthy thieves because they are lazy to find ways to counter them. They have a set of tactics they think work for them but are unwilling to change when it comes to fighting thieves. When they can’t beat a certain profession with their playing-style, it’s OP.

I have spent a very long time in pvp–most people there have no problem with killing thieves. Maybe, it’s because when you lose to a thief, you lose bad. Because the thief knows what he’s doing and you don’t. I have also lost badly as a thief too, especially to condi engineers. The constant burn when I’m in stealth makes my stealth almost useless, and the constant spray of flame thrower or dropping of grenades/mines when I’m in stealth–the horror.

With thieves, you just have to think a little, that’s all. They aren’t the gods you make them out to be.

(edited by Contrivance.7980)

WvW Tournament Rewards Distribution Delay

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Posted by: Contrivance.7980

Contrivance.7980

I’m pretty sure the “bug” has already been found, yet (being a developer myself) I am guessing the issue atm is most possibly that some data has not been recorded in the database.

ie. the people who didn’t get their tickets didn’t get them because their eligibility for these rewards has not been tracked properly. This is the reason for the delay. They need to find a way to retrieve players’ activities and if they deserve getting tickets and how many from a data they do not have.

This will require some creative problem solving and back log digging… I wish the team all the luck in the world if so is the case… It’s a whole mess to sort through, sometimes even manually…

A quick and lazy fix would be to track the people who completed the meta achievement and assign a reward box based on the server they are currently (or on a given date, if possible) from.

Perma Stealth.

in Profession Balance

Posted by: Contrivance.7980

Contrivance.7980

From Sirlin:

“And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it’s unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics.”

http://www.sirlin.net/ptw-book/intermediates-guide.html

Balance is subjective

in Profession Balance

Posted by: Contrivance.7980

Contrivance.7980

“And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it’s unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics.”

Wow. Thanks for the read.