(edited by Cookie Jar Raider.7156)
So… can we safely assume fractals is now slightly easier than every other dungeon (that practically required rez-rushing for parties that weren’t spec’d into VERY specific builds)???
I mean like… fractals 1-5 is do-able with 4 man teams wearing masterwork and above gear… while 5 man teams with full exos in the basic dungeons (AC, CM, TA, CoF… etc) have a heck of a time… at some points relying on rez-rushing in certain paths…
I highly doubt its possible to do a normal explore dungeon with a pug group with a decent comp of 1-2 heavies or bunkers and 3 of any other classes… maybe possible if they are all on vent and arranged their builds… but that’s be going back to specific builds like we did in GW1… which is something I thought the Dev team was trying to “abolish” (sorry, I wish I could source it and write the exact words that were used, but… too lazy at the moment).
Many dungeons out there… its near impossible with people at the minimum level requirements (AC and CM… those are pretty kitten hard without abusing the environment… AC’s Detha path isn’t so bad though)
well those were my few cents on this patch… haven’t experienced it yet, but assuming mobs and difficulties have not changed yet, these are pretty solid arguments… Maybe I just haven’t grouped up with elitests enough… though I’ve already experience couple of people talking down on players who played dungeons for the first time… even though they mention they are new… (these guys go as far as calling people distasteful names etc… it really ruins the experience… with these changes… I can only see this happening more often [censorship applied for various reasons… but i have to assure… its extremely negative])
As for conspiracies…
I doubt the “drive up rez-stone sales up” conspiracy is true, but it does have some VERY strong co-relations… more deaths, use a rez-stone to get straight back into action… sounds convincing… but hard to believe… they COULD always just design more armour-skins to sell… the primeval armour seems to be used all over the place… (a PRIME example… pun intended).
They have tonnes of options available for generating Gem sales… … if they are worried about gold sellers taking away gem sales… they could always do something like… temporary account lock for IP change or charge an increasing cost to send mail more mails sent, more money charged based off money’s worth of the contents sent?
My Ideas and Suggestions for future development
Also… A-net please do something about town clothes… they seem to be pointless… would be nice if town clothes were default clothes in towns… otherwise it’s rarely seen. (Adding in normal town clothes that did stuff like passive speed boost in town would be amazing!!! would be cool if we could also purchase or make town clothes too!)
Lastly… I hope textiles work on forums in the near future… spoiler tags did absolutely nothing :< tried following the hints…
(edited by Cookie Jar Raider.7156)
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