Showing Posts For Corbus.9837:
As an example, just last night in Blazeridge Steppes, near Monument Grounds, a friend an I were clearing to the vista point when we ran into a mob that would not stay dead. Literally seconds after we killed it, it respawned. Just a normal generic ascalonian ghost mob, not a champ or veteran, and it didn’t take us long to kill (certainly not 90-120 seconds), and it respawned 3 cycles in a row within seconds of killing it. We eventually just killed it and immediately ran out of aggro range so we wouldn’t be stuck there (and yes, I watched as it respawned yet again).
I just checked all the ghost spawns in the map, and this particular area, and they’re all using the default respawn times. (95-120). So my above comment applies: is it possible that a ghost was killed nearby, and happened to respawn near your location?
Hi Jeffrey
you’ve said that you have checked the respawn times, but have you actually logged in using the game client and tried to kill something manually in the problematic locations mentioned in this post ?
Just log in find a 4 man group and start killing underwater mobs at the entrance of the cave where Sea Witch group event happens (Kessex Hills)
Start killing them when the event triggers and good luck to you all. You will see what the real respawn rate is there.
I have also seen this happening all over the game and I don’t event bother reporting it because the scale of it is just too big.
Not to mention how overpowered the underwater mobs are because this is just a pure insanity.
this was a stupid idea to remove the preview option from certain types of gear, unless it is a bug, so….
+1 for this thread
lol….
And I was wandering why the hell was I constantly pressing wrong buttons recently on my keyboard when playing my guardian….
RTFPN – read the f….. patch notes!!!!
Now I also know why the combat felt a bit off…