Showing Posts For Corporate Greed.8419:

tPvP and the problem of players leaving early

in PvP

Posted by: Corporate Greed.8419

Corporate Greed.8419

Seems lately the dominant team will just spawn camp the other side. Once that starts, I’m out.

Loving the Endgame, Anyone Else?

in Guild Wars 2 Discussion

Posted by: Corporate Greed.8419

Corporate Greed.8419

SPvP has potential. There are some balance issues but when aren’t there? I think 6v6 (or 5v5 w/e) would be better than 8v8. The zerg potential is annoying and most of the time when I join one team is camping the spawn of the other. That’s lame and I’m surprised people don’t get a 30 second spawn buff to combat exactly this. Seems pretty obvious. Besides that, there’s something… off about the pvp. I’ll refer back to warhammer online as it had this mostly correct. (With WoW still being the best with battlegrounds imho.) The fights are over far too quickly, and there isn’t enough crowd control to survive a 2vs1 or at least escape it (except for a few classes.) This of course leads to more zerging. It’s always an uneven fight in GW2. Always.

The biggest problem for me is that for a game advertised as pvp mmo, you don’t get xp for pvp, whereas in Wow and Warhammer you did. Personally this is a big one for a game that says it’s pvp centric. So you have to pve 80 levels so you can learn a play style that will never fly anywhere else but your lonely pve 80 levels. Very annoying. All of a sudden you have to play a completely different game, and the teams are seldom fair or visible. If you don’t level to 80 first, you really can’t do the WvW without being a leech. (I’m sure many don’t care, I do.) Weirdly, there you do get xp, but you don’t get your abilities. Everything is a punishment, nothing is there to actually help the player have fun the way they want. It’s maddening. Having to farm so you can travel? Meh.

Dungeons… haven’t had much luck yet. Did a few story modes, died a few times but nothing too bad. However all of a sudden my gear that was great for pve when I was learning the game and getting to 80 is completely wrong for even the most basic exp dungeon like AC. Now I have to farm pve to get the gold to buy knights gear so I can do more pve to get armor to do wpvp. But wait, I had to buy the armor to make me tougher to do the dungeon I needed to get armor to make me tougher for wvw. Sheesh.

It just seems like most things have nothing to do with the other parts of the game. It’s a frankenstein of cool ideas, all different species though. Nothing gels or melds, and the experiences individually actually seem to be setup in such a way as to prevent… fun. It has potential though, but right now it’s not working.

Loving the Endgame, Anyone Else?

in Guild Wars 2 Discussion

Posted by: Corporate Greed.8419

Corporate Greed.8419

I do like GW2, but am starting to be able to see the problems from a game design standpoint. GW2 tries to be a little of everything, master of none.

Jumping puzzles and mini-dungeons. These are pretty cool, though really hard with a Charr character. Some kind of circle on the ground or something would help with hitbox placement identification. Overall a cool concept, but mostly a one time event. I love it however as an idea and they did a great job with it. Fun times, reminds me sometimes of old games back in the atari days with hidden doors, invisible platforms, or crazy falling penalties. Love it. Not a lot of replay value.

Exploring. I have 100% world completion, this was quite fun and something I think they did right. I enjoyed it all the way, even the frustration of figuring out I had to enter instances to get some of them. Never thought of that originally. The 100% reward was weird. “Congratulations on your grind for 100% map completion! As a reward, you get an item for an even bigger grind!” Still was a good time overall and something they did well.

Dyes and item appearances as a pasttime is also pretty cool if you are into that sort of thing. Not dissing it but it’s easy to use and setup pretty well. Tells you something when black is the most expensive dye.

WvW is especially… odd. I remember hating this type of mechanic in Warhammer Online, I always called it player vs. door. I’m really put off by how much running is involved. Takes minutes to get to the fight, then as a warrior all I can really do is throw crap off a wall at people I can’t see or fight a door. Here I am a big bad axe weilding Charr warrior, savagely attacking a… wooden door. Not a huge mystery why the masses didn’t flock to this, they hated it in Warhammer online as well. This and the inability to see (the sometimes roving stacks of 50) someones standing right in front of you makes this largely a waste of time I think for most casual people. I had a terrible time getting 100% map completion because the “red” server was dominating WvW for many weeks. In some cases we had next to no WvW nodes and something like 3000 points. Not a good environment but seems to be better after the server transfers.

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