Showing Posts For CorpusRye.2968:
Foolish that you guys are crying about gear treadmills and grinding in an MMORPG. I mean how stupid can you be to buy into something like “horizontal progression”, it’s the same as NO progression. So stop crying and HOPE for vertical progression or enjoy your game dying at it’s current rate.
It’s the rate of progression that your worried about, not progression in itself, it should be assumed that if you quit playing GW2 for a year your going to have some work to do to get caught up, if not then why in the world would you even come back to begin with????
Just take one second to try your best and comprehend the situation, I’m sorry anet confused you all with their manifesto, It’s an MMORPG there will be progression of some sort don’t know why they would state differently.
I’m sorry:
-higher stats makes the game easier → reverse progression
-no stat increase makes you work harder to achieve more difficult content → progression as a player
I really don’t understand the reasoning for adding a gap closer with higher stats when Legendary’s didn’t have higher stats before the expansion, the gap that had to be closed was simple: time and effort to get a weapon with same stats but a ‘legendary’ skin. In my opinion the gap that had to be closed was: introduction of legendary armor (with no stat increase), since there is, to my knowledge, no legendary armor in game. Even worse, the stats of Legendary’s will probably be increased to the new ascended standard. Which means they do not fill a gap between excotic and legendary, they actually create an additional gap between excotic and legendary.
I also don’t understand the reasoning that if you add more content, the armor you should have should be better (ref: GW1 → 3 campaigns + 1 expansion → no increase in stats on gear nor on weapons).
I don’t know yet if I think it is a bad thing (I am probably going to try and get it anyway), but i’m very dissappointed in the reasoning as it is clearly flawed.
They changed the survivor title in GW1. During the time I played GW1 it was simply 0 deaths for 3×20 levels (1 death was enough for the title to fail for that character).
I think in 2011 or even 2012 they changed it to the way it is now in GW1.
Also the title didn’t show at all in GW1 unless you got to a certain level.
In short:
If they used the initial GW1 method of obtaining the survivor title, the counter will probably not increase until you are level xx and 0 deaths are allowd.