Showing Posts For Coynage.4601:
After seeing how beautifully designed the Berserker was, I got a bit sad about the Tempest in comparison. The reveal of it hooked me more than any other elite specialization, and I had a blast playing it, but in every type of content it is second fiddle to another elementalist build. When I first read about the spec, I envisioned it as a hard hitting melee brawler that protected it’s friends, more tanky and in-your face compared to d/d’s ducking out of combat to pump back up with water. It has some of those aspects, but needs more. Here are my suggestions:
Shouts: The gold star of the spec, most of these are fantastic and fit the theme well, for brevity’s purpose I won’t really touch on these, except for Rebound, which needs to be tuned so that it’s not wasted on auto-attacking. Other than that, “A+”
Warhorn: It might be better to assign these my letter grades, to get a quick idea of how they feel.
Air: “A” The best feeling attunement, I like the synergy between the skills, and the cooldown feels good.
Water: “A-” Good, but not as good as air. A really fun improvement would be to make Water Globe turn you into a water field like Flames of War, rather than going on its own
Fire: “C+” Decent. Wildfire needs to be less finicky being a combo field (if it even counted as one in BWE1?). Heat Sync has a problem I’ll address later.
Earth: “D-” The worst of the bunch. Dust Storm seems just like a longer cooldown Dust Devil with a bit of vuln, and it’s difficult to see. Sand Squall will be addressed with Heat Sync.
Fire/Earth 4— “the Boonies”: To be blunt, these are incredibly uninteresting and unfun. Sand Squall has a ridiculous cooldown for a 2s increase (which I realize is for stronger boons like Quickness), and Heat Sync seems like it was synthesized in a lab to see how good an ability could be while being no fun. I feel like this is a time to introduce some of the new conditions coming with HoT, which ele lacks. Sand Squall could give a buff when used that Slows enemy attackers (because of the SQUALL surrounding you), and Heat Sync would be a perfect candidate for Taunt, which fills the control/support angle well.