Showing Posts For Coyote.7416:
Lastly, and most importantly, DO NOT use dev quotes against them. This may sound odd, but we hate that. The reason why 99% of devs not only do not want to post on live forums, but are actually banned from doing so by management, is because players utterly FAIL to grasp what is actually being said. Ascended gear is a perfect example. The quote that keeps being brought up says that the best gear wont be the kind you spend 1000s of hours grinding for… and it isn’t, it’s the kind you spend maybe 10h on, if that. The quote says exactly what they meant, but it has been blown so far out of context that players assumed it meant that there would NEVER be any gear advancement. Just don’t do this… you will get more dev comments that way.
This…so much this.
I’m not a programmer/developer or anything of the sort…but I do understand quite a bit about argumentative rhetoric. I’ve written posts about exactly this, how trying to throw posts in their faces just makes them less likely to post because, at a certain point, no definitive, or even slightly definitive statement becomes safe, and therefore, we lose whatever transparency we might have had access to before. It drives me nutty every time I see a response that neither clearly understands the initial statement, and the possible connotations of it, but uses it to throw an anthem of “Lies!” at the developers. I can’t think of any better way to get them to communicate with us less.
I just wish people would pay attention to posts like this, it would make it so much better around here in general.
And that argument is much, much more reasonable (though I won’t be part of the max exodus anytime soon).
Here’s hoping they catch some more of those nasty bugs :-p
meanwhile warriors can still one shot enemies with rifle and have multishots, guardians can stack buffs, eles were given buffs on their weapons when equipped, yet engi rifles don’t have multishots, the toolbelt healing abilities turret and pots do not stack and are all the same regen buff (cept #5 EG), and kits not only don’t buff but they don’t scale with the equipped items.
I will say this argument is being very selective in how it is looking at this patch. Here, you are notiing the buffs to other classes, but completely disregard any nerfs that happen on those same classes. I main an engineer, but I am a self-admitted alt-aholic, and some of the things that you are pointing out here ignore both the buffs to engineers (some turret improvements, admittedly small, among other things) but very much focus on the bonuses to other classes while completely ignoring some of the real hits they have taken (eles might have gotten a buff to conjured weapons, but took a big nerf with evasive arcana). I understand that you want the engineer to be better than what it is, and admittedly, we have some decided weaknesses compared to certain other classes. But as far as I can see, we are nowhere near in the worst shape, and while I’m looking forward to adjustments, I can see that they have a lot to do on a large number of classes.
Glance around the other classes forums, very few are shouting “hooray!” for this patch, and yet to read this particular message, it looks like engineers who are the only ones dissapointed.
And I am dissapointed, mind you, but I also am trying to keep a certain amount of perspective involved :-). I try to recognize that while there are certain classes that are in better shape than us, that there are still a few that very much could use some more help :p
Blah, that’s enough out of me for a bit.
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Ok,
I know the recent patch added extra stats onto the use of particular conjured weapons. For example, the ice bow adds condition damage and healing power. This is great, I like the fact that this might make these more viable. Now, I’m wondering: is it intentional that the versions that you pick up (not the ones automatically conjured in your hands) don’t provide these bonuses…even to the elementalist who casts them? I checked it out, and while the initial one I get puts me at about 290 healing….the one I pick up only left me at 170.
Do we think this is a bug or intentional?
Yeah, that’s a buff, but if you know what Evasive Arcana (spelling?) does they did quite a large nerf to it, and through it to some of the major bunker builds (what many elementalists considered, before the patch, to be the only viable elementalist build…though as many have pointed out, bunker’s are problematic in their own right). Through this they changed out one of the major builds that is run by a ton of elementalists out there, something that by many was considered almost absolutely necessary to their builds. So yes, they got a bonus on their elemental weapons, which may help them…question is whether that will account for the difference in some of the builds they nerfed fairly significantly through the one specific nerf.
Not saying engineer’s don’t have their issues, but I have a problem when people go around claiming that other classes got it so much better than they do, without accounting for everything. I’d much rather be playing my engineer over my Ele almost any day of the week :-), though admittedly, I will be trying out those elemental weapon builds to see how they are doing. This wasn’t some big buff’s to ele’s though…hell, I’d say engineers picked up a few buffs that might even be more effective for more builds than the ele’s did on their side.
I may be wrong though :p
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Just to be fair…you need to read the patch notes for elementalists and necros a little more closely. They aren’t really getting that big of a buff (and for Eles there are a few fairly serious nerfs). As far as I can tell, no class really got a huge buff this time around
First things first…I hate this idea that Arenanet lied. They gave a manifesto that has adjusted slightly based on their iteration process. I hate the player base keeps shouting, like an anthem, “LIES!” at the developers. This is the very reason developers don’t give us as much information as we like; it’s the reason they aren’t as transparent as we would like. As soon as they make any adjustment of their vision (however slight) the playerbase overreacts. They aren’t allowed to make hard statements on anything because all the player base seems to do is throw it in their faces at a later date when they feel adjustments need to be made for unforseen circumstances (such as a need for progression that didn’t require the huge step between exotics and legendaries, which for the record, wasn’t a gap of stats, but a gap of player grinding between the two that many players felt was too wide…I can see this and understand it). Now I can understand being frustrated about it, and about asking them to reconsider the idea.
But throwing accusations at them…when this, in many ways, does make a kind of logical sense even if you don’t like it.
This is what turns development processes into an us vs. them mentality that isn’t good for any game.
Sigh….just my two cents. Sorry if I offended anyone.
Yep, I just recently noticed the same thing. I’m sure it used to be there. I wonder what happened.
So, I’m curious. I know this happens on my guardian: certain skills, like the staff auto attack (600 range), the sword wave (third part of the sword autoattack, a 300 range skill) and a few other abilities, show up drastically smaller on my asura than their ranges would seem to indicate. On larger races, these effects extend out to their full ranges (and often look really cool because of it), however, on my asura, while they obviously still affect the same range, they usually only look like they are going half the distance of the larger races (looks more like 3-400 range on the staff, and about 150 on the sword attack).
This can, as another asuran pointed out, be seen as an advantage, as other players don’t necessarily know where our skills end. I am curious though, are there other classes where the skill, because of our size, doesn’t look like it extends the full range of the ability?
(edited for some mistakes and clairty)
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Only thing I wish is that our skills looked like they had the same ranges as the larger races. I know its just a graphical thing, but when I use a number of skills that shoot out in front of me (staff’s auto attack, the third part of the autoattack on the one-handed sword) these skills always look really small to me in comparison to our larger friends representations of them. Technically they affect the same area, but sometimes it’s just hard to tell…and…well…I think the bigger versions are prettier.
Not a big issue (not changing my race over it), but more of a minor annoyance.
Thanks for the update Jon…I’ll be looking forward to the updates.
Love my ranger, but always happy about some positive changes