Showing Posts For Crabtree.3809:

Food for thought for ArenaNet

in PvP

Posted by: Crabtree.3809

Crabtree.3809

+1 and bump for the disscusion

Can we get a response about the Lag

in WvW

Posted by: Crabtree.3809

Crabtree.3809

nooo, like i said in other post www = no money so why we get anything duuuuuhhh, lets all buy new outfits and go pve hoduuur

What Stab has done to GvG/fight guilds

in WvW

Posted by: Crabtree.3809

Crabtree.3809

I’m just gonna come in here and host my opinion on this. I’m a player from Syn, not that it makes me any more qualified to put my opinion out there than the rest of you, but I have done a lot of WvW and here’s what I think about stab changes.

In even-numbered fights, the stab changes don’t mean much, so I have no complaint there.

However, the stab changes do make it ALOT more difficult to win outnumbered fights, for example 25v50. Now, zerg busting is not totally impossible anymore, but with the stab changes, it does put to rest the old meta of the melee train taking big chunks out of the blob whenever you had stability uptime, and for that 5s the frontline was unable to be touched by anything, because stability was not in stacks, esentially the frontline could go balls deep in a blob, do some damage, and get out before stability ran out.

Now, all your stab stacks are gone alot faster, since when your fighting outnumbered, the other side can put out A LOT of just random ccs, and it litters the ground everywhere, and all it takes is a few of them to mitigate your stab completely. What does this mean? The new meta will now revolve around solely range players, range poking each other, forcing the enemy to pop and waste stab, then engaging when the opportunity is right.

I am not QQing about the change, but I do agree it makes playing melee train in outnumbered fights a living hell and forces guilds to use a very stale and boring meta of just simple range poking for 10 years until one side dies, and when your outnumbered obviously the opposing side will have more CCs then you, so it’s only a matter of time before you die to attrition.

But hey, why does it matter, anet have no clue what WvW really is and how outnumbered fights work, which is why they made this stab change to encourage players to blob it up because your odds of beating zerg busting guilds is soo much higher now.

Not to mention the fact that the servers are lagging like crazy because they now have to do the stab calculations for so many players, and it’s pretty much tearing WvW apart. Lol, how ironic.

It’s only a matter of time before WvW just becomes as casual as PvE, which is exactly what Anet wants. This game is slowly being catered more and more to the casual player, while punishing players that want a challenge and to play it more competitively.(As far as WvW goes)

Am i QQing? No. Just stating the facts to all of you that have no idea about how outnumbered fights really work and claim to blindly think this stab change is going to do any good for blob busting guilds.

If all the good guilds were still around that recently quit the game for reasons, then you’d see them all developing a meta to revolve around the stab changes and attempt to punish opposing sides for it, and the meta would be an extremely stale and rely very heavily on you winning the engages and get all the cc pressure before the other side.

Basically, one push or get one pushed is the name of the game now, so you remember those 5 minute long outnumbered fights that were extremely hype and required you to be constantly on your toes and stay engaged in the fight for a long time? Yeah those are gone now, because if you try and stay engaged in a outnumbered fight for too long, your going to die to attrition no matter what.

Just my 2 cents.

+

MASSIVE Server/Skill Lag in WvW since patch

in Bugs: Game, Forum, Website

Posted by: Crabtree.3809

Crabtree.3809

www == no money for anet so who cares what we want, lets make a new pve thing and add more outfits for ppl to buy yaaay