Showing Posts For CrackInTheBox.4307:

Issues with getting in dungeon instances

in Bugs: Game, Forum, Website

Posted by: CrackInTheBox.4307

CrackInTheBox.4307

Apparently, this has been a problem for 6 months. I’m wondering if they don’t really care…

Please please fix it. I used to do a work-around by guesting the server that the instance was created in. Did it today, but then that failed too… I mean, come on. The dungeon is hard enough on it’s own.

Game improvements/fixes.

in Suggestions

Posted by: CrackInTheBox.4307

CrackInTheBox.4307

First things first:

I don’t know what happened to Ascalonion Catacombs, I feel it has been made harder, and not in an enjoyable way. If I don’t die from 21+ stacks of bleeding from the hatchlings, I get bounced around like a meatball between the Stalkers.
I must say it is extremely annoying to have to spend 2 hours+ to get 60 tokens. Truthfully, no other dungeon has caused as much trouble as AC, and that boggles my mind, since AC is one of the first dungeons you’ll encounter.

And I wonder, why my Critical Damage goes from 35% to 10% in AC. I’m not sure if it is supposed to be like this. I should get 20% alone from traits (80 Warrior).
Seems the Downscaling system makes me weaker than actually being that level that it scales me to. Feels weird to be level 80, and still wipe 10-15 times on a level 35 dungeon. The boss fights are great though. It is only the mobs that really seems overpowered, at least compared to their numbers.

Another suggestion:

I would like to see Badges of Honor be like Karma in WvW. So that if you complete a WvW event, you will be awarded BoH instead of/as well as karma and coin. And perhaps, instead of having to loot it off corpses, you could have rounds of 10-15 mins approx. where it counts up your kills, and when the timer ends, you get badges for the kills, sent in the mail or something. Would be nice too if BoH would be less impossible to get. I have spent 10 hours for 25 BoH. Doesn’t even seem worth it.

A final suggestion:

More loot diversity. I wish there were more “unique” weapons to be hunted for in certain places/drops off certain bosses. I’m an old World of Warcraft player, and one of the things i enjoyed about that game, was that it gave you a reason to explore.
You could bump into a guy under a log in a forest selling the coolest weapon, that you couldn’t find anywhere else. I remember there was a quest chain, where you had to go across the whole in-game world to find the pieces of a weapon, to then finally go back to the NPC, who would forge it for you.
And you’d feel proud to wear your weapon, because it tells a story about your character. It made me wanna play the game and enjoy it, because I’d never know if I’d find something brand new. In this game almost everything can be bought and grinded for. Too many variations of the same thing. I’d like to see fewer varations, at least statwise. I mean, you already solved the problem with the stats vs. the look, by making Transmutation stones/crystals. So why the endless flow of the same things?
It seems to make people less willing to go the extra mile, especially in dungeons, because they pretty much know what is gonna happen, and what is gonna drop.
In WoW, each boss had their own loot table. And the drops was specifically tied to the theme of the dungeon/boss. It could be anything, from pets, to mounts, to that cool chest armor with that unique skin, that ONLY drops from that boss.

Other than that, great game! Keep it up. Love your combat system!