Showing Posts For Crane Monger.7854:

Create a raid/dungeon boss

in Guild Wars 2 Discussion

Posted by: Crane Monger.7854

Crane Monger.7854

What I most enjoyed more than any other bosses in gw2, were the fights at the end of the super adventure box worlds and also the fights in the queens gauntlet. They were undeniably more innovative than any other fight in the gw2 world, due to the necessity of 100% accuracy in the method of defeating them.

Other boss fights throughout the world have no real consequence for mistake, therefore making them mundane and lacking skill. Arena net tried to utilize the timing system with the world bosses, but if the player number/‘skill’ is insufficient, then there really is no possibility for gratifying success.

I believe that Anet tried to create an innovative boss experience when they introduced the new and ‘improved’ Tequatl, but fell short. The reason behind my opinion, is because I have not once defeated Teq, and thought “wow, that was an awesome fight.” Not even the first time, because player impact is so unsubstantial.

If Arenanet introduced new world bosses that actually required half a brain to defeat, and not just mindless key mashing, then and only then will I change my opinion about the overall feel and combat diversity of this game.

Possible Crab Toss Bug

in Last Stand at Southsun

Posted by: Crane Monger.7854

Crane Monger.7854

Same for me! I spent hours trying to win a game, finally got it. 20 minutes later, checked my achievements… Wasn’t there.