Showing Posts For CranioGrigio.8961:

Dragonhunter BW1 Feedback Thread

in Guild Wars 2: Heart of Thorns

Posted by: CranioGrigio.8961

CranioGrigio.8961

My suggestions to make DH a good option for a guardian.

Traps:
- traps have ground target. It’s range spec. after all.
- Purification e Fragments of Faith trigger on ally’s movement, not the enemy’s.
- Purification grants protection, fragments of Fragments of Faith remove conditions too.

Longbow:
- the LB can hit 270°, that’s to say it can’t hit only behind;
- skill #1 hits faster;
- skill #2 doesn’t root the character;
- skill #3 can target an enemy;
- skill #5’s durations is shorter so the immobilize effect is more predictable;

Virtues:
- Wing of Resolve has more range;

Maxed Achievements Rank with golden star

in Suggestions

Posted by: CranioGrigio.8961

CranioGrigio.8961

If you visit all points of interest, vistas, waypoints e complete all hearts and skill challenges on all explorable zones and WvWvW maps, you get a golden star next to your name, viewable by other players. This is a very good idea because it is easy viewable, intuitive and realy cool, but, imho, it is wasted on a single title.
The golden star system would be changed on a system similar to the GW1’s maxed titles rank, that is to say the symbol next the name would show how many achievements a player have completed.

For example:
10 achievents completed – Bronze shield
20 “ “ – Silver shield
30” “ – Golden shield
40 “ “ – Bronze star
…. ………. ……….

The Maxed Achievements Rank would be ever viewable by other players, included WvWvW-PvP.
The symbols would can be part on PvP, PvE, WvWvW and Overall (PvE+PvP+WvWvW) so PvP player don’t have to play PvE and viceversa. Every player have only to decide which rank type have to be shown.
This system would make the achievements most desiderable and fun.

EventLog - Final events

in Dynamic Events

Posted by: CranioGrigio.8961

CranioGrigio.8961

I like events but i feel them too isolated and
therefore i can’t really feel the location’s background.
Imho, it’s often hard even to see when we are in a meta-event.
It would be great a event-log who shows the events
in progress, where they are and it divides events from meta-events.
Obviusly it is necessary more events happen at the same time
in the same explorable zone
to avoid damaging concentration of players.

Moreover it would be wonderful a location’s final event
who resumes the explorable zone’s background and which’s start every event
in the zone contributes to like killing in heart task. This final
event would be very hard and with excellent reward (low Lv players fear it,
high Lv players look for it)
For example:
-Queensdale -
Mega centaur boss with minions goes around.
If not killed he left the locations after he sacked
1-2 human points of interest.
-Kessex Hills-
Centaurs assault Fort Salma with siege weapons.