“Ranger becomes a high HP class. Basic HP is increased to Warrior and Necromancer level.**” good change for ranger
Pet HP is fine for sPvP
Increase pet condition damage for what? My change : Expertise Training working as strike as one from gw1 by using f2 skills u port/shadowstep them to a foe 360 radius (20sec icd) http://wiki.guildwars.com/wiki/Strike_as_One
Party Support:
~Water Spirit passive : “remove 1 cond by trigger , get 860 heal if u or an allie remove a condition (from spirit trigger)” active is fine
~Storm Spirit passive: “chance by trigger blind a foe (remove swiftness from passive)” active is fine
~Nature´s Vegeance increase buffs from 1s to 2s and spirits have no longer cast time or 50% faster (from 1s to 0,5s) + increase active radius from 360 to 480
~“Guard!”: “reduce protection from 12s to 4s grant protection to your pet and your allies”
~Honed Axes: "-remove ferocity +while wielding an axe in main hand blabla reduce casttime for Splitblade from 0,75s to 0,5s (maybe 0,38s) and Winter´s Bite from 0,5s to 0,25s like auto attack (50% faster) AoE and recharge are fine
~Light on Your Feet: “increase shortbow dmg by 50%”
~increase radius from Bonfire
~throw torch is a physic projectile or 3ppl target cap low radius
Pets : let us pick the skills which we want to use active for f2 (birds like slash,swoop,quickening screech or the normal f2 skill) or rework on all those pet attacks and let them work smoother start by reducing casttime for normal attacks/skills maybe as trait ~Zehphyr´s Speed: active =“gain might/quickness by pet swap” passive=“normal pet skill attacks 2 and 3 are 25-50% faster combat only"
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