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Seperate PvE and PvP

in PvP

Posted by: CrapTM.7865

CrapTM.7865

Years ago, in the ancient times of Tyria, the world was a different place. The gods still favored our lands, dragons were all but legends, and the Mursaat were a threatening force.

During this time, PvP and PvE were considered two separate entities of the game and many skills had different versions for PvE and PvP. This meant that the devs could change how skills worked against other players without affecting how they worked in “normal” play.

I, for one, think this needs to happen for GW2. Some skills in PvE are just not very useful, while in PvP they are overly useful. One example I can think of (as an Engineer mind you) would be the Engineer’s Turrets. If you run turrets in fractals or a dungeon, they will almost always immediately be destroyed, or just generally useless without extremely perfect placement. On the other hand, Turrets in PvP are extremely useful, more than viable and only require the player to put a few seconds of thought into turret placement.

If PvP and PvE skills were completely (or even mostly) separated this could allow devs to concentrate on each aspect of the game separately, take more input from the player base, and generally improve the quality of the game, in each area of the game.
I would love to hear your opinions, discussions and disagreements on this.