Showing Posts For Craven.6304:

Canach's Lair Story Mode Reward

in Last Stand at Southsun

Posted by: Craven.6304

Craven.6304

Some people say its still there, but they might have hit the daily reset

Long Loading Screen

in Account & Technical Support

Posted by: Craven.6304

Craven.6304

Hello, in the past week I have been geting extreme long loading screens from 2-6 minutes (even 10minutes) into every zone from dead ones to pack ones. And after I load the, pain really begins when my PC needs to load up all the NPC models and what not and that is another 10minutes me waiting on the waypoint.

Any Suggestions?

Missing Guild

in Bugs: Game, Forum, Website

Posted by: Craven.6304

Craven.6304

A-net try to solve this problem before the update…

Baubles to be used in later expansions?

in Super Adventure Box

Posted by: Craven.6304

Craven.6304

Is it just me or hoarding the same BB tokens for different worlds will be a bit harsh on the economy, example: the skins you get in daily chest and can sell them.

Would it not be better just to make Bauble Bubbles world 1, Bauble Bubbles world 2 etc.

Just an idea and please I don`t want to read that Bauble Bubbles are hard to get…

Moto in Rata Sum

in Super Adventure Box

Posted by: Craven.6304

Craven.6304

I just want to know what are the plans for Moto after April as a token exchange NPC. Will he stay or are you guys going to put a different NPC in, to who we can trade the SAB tokens after April for skins and other stuff?

World 1, Zone 3 Hidden Rooms

in Super Adventure Box

Posted by: Craven.6304

Craven.6304

Ah thank you

World 1, Zone 3 Hidden Rooms

in Super Adventure Box

Posted by: Craven.6304

Craven.6304

Me and my mate try`d to use the bombs in the shop but did not work for some reasons. Any ideas?

So.... turrets got a buff! Lets get tinkering

in Engineer

Posted by: Craven.6304

Craven.6304

After the notes my friend that play a d/d elementalist got really mad because before the patch I created not a super burst turrets/riffle build but a build that you have to choose kill me or my turrets. Only really worked in spvp/tpvp at some point

What I saw with this build was the CC I can throw out is just crazy. I used net turret, rocket turret and in spvp I switched before I got into fight between flame turret and riffle turret. For healing I used the healing turret that I always picked up after it was placed.

So how this really worked, like most of you say`d yes turrtets go down super fast but with ground targeting you have the luxury to space them out. With this I try`d to place them around me according to the range they have and what they can do. My build was made so that turrtes are strong and do more damage and at the same time that my rifle pumps out a lot of damage so it was not a turret bunker build. Then it just came down to memorize your CC coldwons of the turrtes and your rifle. What i mean with this is when to use your immobilize-knocdown combo if you do it right you can do it 2 times in 3-4 seconds. So no matter how many stun breakers your opponents have they were or knocked down or immobilize.

This build really shined in 1v1 situations or 2v2. The key really was to position you turrets and with the elite package the 5-6 damaging turrets can be a nightmare for the enemy. Only flaw with this build is vs. a pure guardian bunker and a necro minion master/condition build.

To remind you again this was before the patch and I would really like to hear your opinions on it.