After having a few goes at Tequatl 2.0, I have to say that for me, this is one of the most frustrating updates to this game. The following are my reasons.
1. Deaths from….everything!
ANet, I don’t know how to stress this enough. Spending more time dead, than fighting is frustrating, and excitement draining experience.
There is simply no need for poison pools/enemies to drain heath at a rate that verges on instant death. This adds nothing at all to the fight other than frustration.
Before people start up with the, “Learn to dodge” arguments. I only have so many dodges. In addition, many times the AoE circles are overlapping, hidden by water/FX, or simply larger than they appear on screen.
ANet, I understand that you’re trying this new idea where you’re trying to encourage players to move around, opposed to standing in one place auto attacking, but there is a difference between getting us moving, and getting us contently killed.
2. Player Interaction
When players are frustrated, they start taking it out on others. The Teq 2.0 fight is bringing out the worst in players. People are shouting, insulting, abusing others, and even going so far as to avoid reviving people.
When a game is designed in a way that causes so much frustration, something needs to be looked at. This is a video game, we’re all here to have fun. If the task at hand is frustrating to the point where players are lashing out, then something is wrong.
3. Timers and Persistance
Lets be honest here. This boss fight plays out like a sitcom episode. Player are now understanding that if the timer is at a certain point, and the dragon health is at a certain point…it’s a total bust.
Players stop caring, they stop trying, and they start leaving.
When players band together to beat a world boss, they want to feel like at any time the tide will turn and something will start going right. They want to feel like if they can get a few players to cooperate, it may sway things in their favour.
Teq 2.0 has none of that. You know in the first 5 minutes if it’s worth trying or not. The only reason many are even sticking around is because there is a “boss daily” that they need.
Timers do not encourage players to push on and get er dun!
4. Achievements
ANet….you have forums, use them! Players have been saying for months that achievements that rely on groups of people doing everything right, are ridiculous. Not everyone has the same goals, and not everyone cares if they win or lose. Relying on everyone else to care that I get my achievements will never work.
You have to start listening. Let ME achieve something, they are MY achievements, not Captain Spanky’s and Sally Supercools’ I’m fighting with.
Look, I get what you’re trying to do with these boss fights. I appreciate that you’re taking the time to try and find solutions to the monotony of most of these boss fights, but you need to take the time to understand what does, and doesn’t work.
Simply throwing in super-kill mechanics and upping the HP is not a long term solution. Players will not stick around and attempt these bosses if it becomes nothing more than a futile effort, on top of a massive gold sync.
Players will find something else to do if they start feeling like nothing they do matters anyway, and the whole thing is doomed from the start. I do not appreciate walking into an update and finding myself dead for most of the fight. There is nothing fun about that.
I would personally really like to hear thoughts from other players regarding your experience, and how you feel the fight(s) could be improved.