Showing Posts For Creepies.1562:
The post isn’t primarily about skipping mobs or bosses in dungeons (like kholer in AC). People have brought up skipping, but the post is more about breaking boss fights through exploits and glitching.
Clever use of game mechanics is different from abusing game mechanics. I don’t mind skipping mobs. Mobs leash, it’s a part of the game design. Skipping them means skipping potential drops, but a faster dungeon run. Safe spotting to an extent is clever use of game mechanics. An example of this is the safe spot in the “snow” fractal. You can avoid the last boss’s AOE by hiding in a certain spot that he simply does not AOE at. Abusing game mechanics is different, giving an unfair advantage by “breaking” the bosses or breaking the boss fight mechanics in general.
I seem to be coming across more and more groups that like to use exploits to make bosses in dungeons easier. If I chose not to exploit, I die or could possibly get removed. If I complain about exploits, it starts an argument and could possibly lead to a kick. Dungeons are slowly becomming a place where you have to exploit or glitch parts of them in order to complete them. Not because the dungeon is impossible, but because 4 out of 5 people want to exploit. If you chose to not exploit with them, your gaming experience becomes about laying on the ground dead, being kicked from groups, or constant arguing. The problems don’t end there either, exploiting can cause you to be banned from the game. So it comes down to hopping on the exploiting bandwagon to experience pve (dungeons), or avoiding them altogether. I am not complaining or whining about exploits, but venting about my worry of being hit with a banhammer. Anyone else have this issue?