Showing Posts For Creepz.3860:
Its annoying how so many people want deathmatch and anet seem to be so set upon conquest =/
I agree about the need for an objective but I dont think conquest was the right choice. The main problem with conquest/domination in generial is that deaths lack impact. In many of the popular esports, deaths have/had a major impact. For example in LoL/Dota dying has a huge impact especially in the late game and in high level competition. In CS dying obviously has a huge impact as you can’t come back. The same goes for WoW arena, which while incredibly flawed and never a true esport, was enjoyed by a large population during BC and WotLK. You could even argue that in CoD deaths are more sigificant in pubs as a lot of the thrill comes from getting large kill streaks and therefore not dying. I feel that we either need a new mode or conquest needs to be changed so that deaths are more significant. I know that this is no easy task and that it may be too late but I think it is whats needed to make the spvp population stick.
TLDR: deaths need to be significant
Its annoying how so many people want deathmatch and anet seem to be so set upon conquest =/
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