(edited by Crimo.3058)
This is my first post…
I have tried to think of a fun and balanced way to implement orbs back into WvWvW. I would really like some feed back to refine this idea.
I think we can all agree when it comes to WvWvW, we want the fights to be competitive and balanced.
Suggestion:
Having the same idea of having a orb at each battleground and taking it to one of the altars
Have each orb add points to the overall points… the orb would first add 5 points. Then can be upgraded to 10 pts. Then 15 pts. Etc.. (i don’t know how high it should go to make it fair). Upgrading system should be the same how all the other towers, keeps, etc are upgraded (except using supplies because if they are hacked it does not wasted ur supply needed to upgrade ur keep). orb must be on go through the full 15: 00 minute tally. To get credit from the points. (Prevents on and off just before tick)
okay now the twist: assuming the winning server will obviously have control over these orbs. The other servers without the orbs get a buff that makes them stronger (more dmg, more health, etc..) for each orb and each upgrade increases the buff.
These orbs should be able to be activated and deactivated, but with 5-10 people channeling to turn it off and on. Deactivating the orb should remove the Buff in X minute(s). Also when the orb is taken from an altar is should automatically place the buff into affect.
When considering amount of people: one individual can not decide to give the other sever the advantage. but also not enough people there.
For time: long enough so an attacking server can be helped to attack the keep. short enough so if the defenders deactivate the orb and hold them off for a good amount they can push them back.
Buff:
Should be constructed so the buff is divided among the players on all battle grounds. So if they are completely out manned during off peak hours. They actually have a fighting chance. (But not to a point where it requires 20 people to kill 1 guy).
There is a chance that the orbs could be held by 2 world or even all 3 servers. They should just add and subtract the difference of the buff.
This will take a lot of time to find the optimal buff quantity to make it fair but it would make the game more interesting…
Hope this is a good idea
(edited by Crimo.3058)
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