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Features in GW1 But Missing in GW2.

in Guild Wars 2 Discussion

Posted by: CrimsonNight.4791

CrimsonNight.4791

Completed agreed, it’s way closer to a typical MMO ;p
GW1 re-defined the genre

I’m not an academic or anything, but I loved coming up with unique builds with all the skills out there, even the elementalist reshuffle that’s just come out has got me really excited, says a lot that it’s going to make me take a break from GW2 already I think. The traits help but I was really shocked when I saw the number of skills compared to GW1. I just hope that expansions that provide more skills to classes are released soon allowing for greater uniqueness and more experimentation

Features in GW1 But Missing in GW2.

in Guild Wars 2 Discussion

Posted by: CrimsonNight.4791

CrimsonNight.4791

<— Also that. Don’t get me wrong, I’m enjoying GW2, but it frustrates me that it’s heavily marketed as innovative, when it’s blatantly no where near as innovate and unique as GW1

Features in GW1 But Missing in GW2.

in Guild Wars 2 Discussion

Posted by: CrimsonNight.4791

CrimsonNight.4791

What I loved about GW 1 was the number of skills. I’m voting more non-weapon slots (5, not including elite/healing) and a hell of a lot more skills please.

Is Shield of the Avenger actually any good?

in Players Helping Players

Posted by: CrimsonNight.4791

CrimsonNight.4791

Right so I’m thinking:

“Hold the Line!”
Signet of Mercy
… then maybe a spirit weapon or Signet of Judgment?

No idea what traits I’d go for though >_<
There’s no way to reset you skill points is there?

Is Shield of the Avenger actually any good?

in Players Helping Players

Posted by: CrimsonNight.4791

CrimsonNight.4791

It’s the first 3rd tier spell I bought and I regret it, seems pretty useless to me – what are your guys thoughts?