Showing Posts For Crucible.9182:

Needs a nerf

in Tequatl Rising

Posted by: Crucible.9182

Crucible.9182

theres a fine line between, challenging and stupidity, it gets crossed repeatedly. That being said, this is deffinetly on the stupid side, imo. I keep hearing/ reading, “not enuff ppl”, " not enuff experience", fight is a gear check", “ppl don’t know how to play” etc…. None of this sounds “fun or entertaing”. Personally i find nothing “challenging” about being 1 or 2 shot regardless of my gear or ability to play. It deffinetly is not for “random groups of ppl” , They will get crushed every time or spend mor e time getting “rezz’d” then actually playing. Might be a good fight for the “elite players” but for the average guy/gal it’s just one more thing taht frustrates and makes you look for other entertainment.

Needs a nerf

in Tequatl Rising

Posted by: Crucible.9182

Crucible.9182

Please don’t nerf it. Do you want another loot pinata? There is one reason for failing this. People not knowing what to do. I saw some people at the turret but not enough to protect them. The people on the turrets tried to kill the mobs and didn’t even bother with reducing Tequatls scales and almost the entire zerg was hugging this dragon.

It will get easier, yes but it should only get easier with player experience.

Some personal story parts need to be toned down.(SPOILERS)

in Personal Story

Posted by: Crucible.9182

Crucible.9182

just tried to do “Victory or death”. the key word here is “tried”. The stupidity of this can not be understated. It’s like the devs just decided on a plan of " lets just throw mobs at them for 10 min while making them fight a boss at the same time then call it good".

Not one of the fights is melee friendly, not one, you melee-you die (repeatedly). There is no design or stradegy to any of the fights. Regardless of your fight style and class. It’s almost as if the devs lack any direction, every fight is just a test of every person’s frustration limit.

The last part of that fight is just over the top, three eyes- assorted veterans AND reg. mobs that keep re-spawning. really now, who is the brain surgeon that thought this on up?

Just a hint here, the word game implies that you would have fun playing it. this is not fun. everyone appreciates a challenge and some difficulty. But designing “fights” around the concept "you will die, it’s just a matter of how many times and what is your frustration threshold? if just nonesense to put it mildly.