As the game stands now? No, I would not consider buying any kind of expansion. There are far too many features missing from the game right now, common sense features that shouldn’t need an “expansion” to be delivered to the players.
For those of you asking, “what common sense features?” I submit:
Guild Halls, meaningful PvP (this would include ladders and actual structure), a LFG tool (in-game, not on a 3rd party website), useful guild management tools…. I could go on for what feels like days.
There are many aspects of GW1 that worked well and should have been carried over, not abandoned. Alliances? Worked great- now, we get a guild system that actually makes guild loyalty a joke. How about a gripping story? Because let’s be honest: you playing as Trahearne’s sidekick and taking the story focus away from the player, placing it on an NPC… fail move.
And for kitten’s sake, could we get some combat variety? press 1, dodge, press 2, dodge, press 4, then 3, then dodge… every class is DPS- it’s simply a matter of what animation I want to see when I press said key that determines what class I roll. there’s no support, no dedicated healers (probably the biggest disappointment IMO), no real boss mechanics.
Loot tables are a disaster right now…unless you ask ANet, and then it’s all in our heads.
Again, the list could go on. Point being, why would I pay a company so I could be even more frustrated with the product I already have? Same reason why I refuse to spend money in the Gem Store. I’d happily throw money at a good game: hell, I did it for over a year with Rift- paid my subscription and bought extra fluff too. At this rate, I’ll probably be headed back that way soon.
Not only do I agree with you but I would like to add to this.
They really destroyed the whole environment of GW with this game.
They reduced the amount of people in a party from 8 to 5 and reduced the roles to everyone the same. This went from having a LOTR style quest to destroy the ring with a menagerie of skilled heroes, toooooooo….killing stuff with the guys. The roles were the most important part because it promoted unity and working together. (I really never minded the (lfg 2m SIN only) type of messages. I never had trouble finding a group or getting my guild involved.
That brings me to guilds. Guilds now are a travesty to any organized multi-user game. ESPECIALLY to the administrators of guilds. Lets take away the fact that guilds are hemorrhaging members due to Anet fixing things by dropping the loot drops, producing unplayable content, or just not sticking to what they had said they were making before the game. There is no way to tell who is inactive except by screenshotting your guild list regularly, there is no way to tell who is guesting and who has moved to another server (server specific guilds don’t benefit from moves), no real organization to the “logs” really and the retention period for the messages is crazy low. There is also absolutely no benefit to having guild loyalty OR a lot of the upgrades you can get such as guild armorer. Now that the ascended backs came out there is no reason to have a guild backpack. Also no efficient way to communicate to your guild except a SHORT message of the day (or of course 3rd party options like TS3 and forums). Finally there is no GvG or similar guild competition. There is sPvP (get to that next) or WvW but no mid-ranged Guild Battling system.
sPvP- keep releasing new maps and everything like that. It’s ok, nobody will still play sPvP until you make the lobby more usable with the ability to select teams, private rooms, etc. Anet keeps saying they are improving sPvP. I don’t see it
I wholeheartedly agree about your story complaints. Guild Wars, you LIVED the story. You saw progression through the story. I really kind of miss GW instances because it was a part of the story. Here, there is no reason to party up for story quests. My first character soloed all of them (sometimes painfully) and the story was so boring and uneventful I skipped through it.
Anet wants us to just get things as we play the game progressively. But there are so many money sinks and so little progression, obtaining something is nigh impossible except doing fractals.
Fractals is not casual friendly no matter how many times Anet says it. 3 dungeons back to back that you have to complete all three then and there to advance? That would work if you had a system like 1.1, 1.2, 1.3 where the .x was a placeholder for the last time you were there.
Just a few things on my mind about all this. But my answer is no. Anet gets no money from me anymore