Showing Posts For Crusher Iron Hammer.7643:
1a) group suggestions: being able to to kick offline players in WvWvW who don’t leave group first frustrating that you cant invite other guildies or players when this happens unless you disband the group and restart.
1b)being able to invite players from chat box sometimes it works some times it don’t and other guildies from chat box sometimes it works some times it don’t
2) Squad Group Suggestions: anyone who joins a squad would show up on the map as different color and to have small squad tab that shows names of every who’s join the squad.
3) Chat log feature: add a feature like a check box to copy chat conversations and to wipe chat box dialog, maybe add some short key function for for chat commands being able to bind keys to switch chat TABS quickly /party to /guild and so on.
4)KEY BINDS being able to bind other keys that are preset because there always getting spammed or hit by accident like activating chat commands i didn’t want to do or talking to NPC which was never intended making our fighting experience frustrating when this happens and I’m not the only one
https://forum-en.gw2archive.eu/forum/game/suggestions/Option-to-disable-shift-click-ctrl-click-CMD
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https://forum-en.gw2archive.eu/forum/game/suggestions/Separate-key-binds-for-talking-and-looting-rezzing
4) Pets and rangers:
PETS: being able to put them away so they don’t aggro and to stay away when we fall and take minor damage or to stay away for good if there not needed or you don’t want them out because they get in the way and can be annoying at times
RANGERS: obstructed all the time from objects in front of me and below me from fort walls and hills a ranger with bow that cant hit anything is a rabbit skinner and pig herder that’s not for me.
Hide pet/show pet when i hide pet so i don’t want to aggro more than i can chew the pet comes back out when i don’t want it too. is meant to be like this.
i thought when you put away your pet it stays away i find it annoying when you fall off small height do slight damage to your self and the pet reappears or runs off into the distance at the first aggro foe.