Showing Posts For Culgrim.2361:

T3 Human Cultural Armor - Success!

in Human

Posted by: Culgrim.2361

Culgrim.2361

Finally finished my set off as well. Celebrate jolly co-operation!

Attachments:

High health =/= difficulty.

in Fractals, Dungeons & Raids

Posted by: Culgrim.2361

Culgrim.2361

“People wanted raids, but you’re not getting raids…so we have dungeons that have bosses with “raid quality events.” Yes, that even includes the time it takes to kill the boss. Attrition is a perfectly logical form of difficulty.
So you all want bosses that do 100 different abilities on a non-trinity system that take about a minute to kill and gives you instant exotics/legendaries the moment you keyboard turn and click your way to victory. Am i gathering that correctly?”

-Borked.6824

People wanted , I can only imagine raid like content, which is not to say a raid. People want a dungeon that empowers them, challenges them and makes them feel good about their accomplishment, and rewards them justly. It is not too much to ask to complete a dungeon and get “Gosh party, we are sorry, but your loot is in another route.”.. Actually now that I think about that, it would almost be prefferable because at least we would feel like we were chasing something.

Also your glibness does you no credit. No one is asking for instant legendaries/exotics. People WANT to work for their gear, but we try and try and try only to get slapped around and given what seems like change from the sofa instead of the vault we felt like we were breaking into.

We want challenge, we want actual challenge. Something to keep us engaged and alert, get our blood flowing and our interests piqued, not something that we yawn , alt tab with our ranged weapons out and check back in every 15 or so seconds to see if the boss is dead yet.

Managing two dodges against an onslaught of 4 aoe attacks or a pack of mobs that actually STOP YOU mid dodge and rip you apart in no way feels difficult or well thought out. It feels arbitrary as though saying “One of you will die now.. three will be staggered and all of you will hate yourselves.”

I have in fact had fun in these dungeons, regretably however it was seperate from the dungeon itself but rather the company I keep. I have met many amazing people PUGing exploreables and that has been AMAZING.

Do I want to work for my legendaries? Yes, undoubtably
Do I want to work for exotics? Yes
Do I want to have dungeons nerfed? No, I want them changed

Changed how? Changed in the way that It feels like I can play the way I want to and accept the consiquences of that play style, to know that being a conidtion damage guardian won’t get me one shot over and over and over because I am a melee. I know time and time again that I dodge attacks just to immediatly be met with being mid AOE and getting downed instantly. This, this is not, and I repeat NOT fun, this isn’t what I like and this is in no way difficult. It feels like I am dieing in a cut scene, no controll over it.

Also, cmon man, stop jumping to conclusions that we need everything handed to us. I don’t want ANYTHING handed to me, I just want the path there enjoyable and not filled with mechanics to punch me in the kitten repeatedly.

To all the complainers

in Fractals, Dungeons & Raids

Posted by: Culgrim.2361

Culgrim.2361

There is a difference between challenge and getting brick walled by numbers. From hat I have noticed is one of two situations.

1. Enemy hits you with big numbers and you are downed instantly you either get pulled up or die.
b. You dodge this attack and his three buddies repeat the move, one dodge to go and three attacks later, you are downed/

2. The mob is easy to manage and you sit there chipping away at the mob/boss waiting for it to end.

I have no problem with challenge, in fact , I welcome challenge. The chance to get better excites me to no end. If I can spec glass cannon and go through a dungeon and not get hit and win that is what I would do in a heart beat, however, you CANNOT do that.

In these dungeons, you WILL get hit, you WILL go down and you WILL die. For the most part it is universally true. This to me is sad, I don’t mind the fact that I take damage if I make mistakes, or hell, even if I die from a mistake, that’s fine. But, If i die because I have to dodge 4 moves and am only ALLOWED to pick two then that feels awful.

I compare and contrast this game many times to Dark Souls. This is a game that is very dear to me as it has a true feeling of difficulty. It actually allows for any and all play style. Want to be fast like a freak wearing light armor? Do it, spec that dex, grab those straight swords and daggers and go to town. Do you want to be an armored juggernaught that can take the hits and roll with the blows? Do it, grab that armor, level into that vitality and endurance, grab yourself a weapon you like and go to town. The beautiful thing is it works, you can take these heavy builds and learn the games , learn the fights and encounters, the patterns and attacks and take the hits and make the mistakes. Once you do, you get better and you feel it when you try to become a glass cannon, you either see the improvement or find out that you are not ready.

Where is that?

Complete dungeon too fast and get punished...Lol

in Fractals, Dungeons & Raids

Posted by: Culgrim.2361

Culgrim.2361

I think it’s kind of odd to punish gamers for honeing their skills to be as efficent and possible. It seems a little backwards that if I do my pulls perfectly, damage as hard as i can and move as fast as I can , I am somehow doing it wrong for making the best use of my time. I understand that there is some intent to “slow down and smell the roses” but, if I have the capability of getting my instance done in 20 with my group and somewhere to be in 30, don’t get mad at me for wanting to go at that pace. And while it could be argued that you should have better time alotment, I feel that if I can get it done in that time, so what.

Another argument will be that “Well then everyone will do it.” I say to you, so what?

Should we not develop our skills to a point where other players seek to emulate our playing styles , to create depth and signs of a good player vs an okay player? That strengthens communities I believe.

Now , don’t get me wrong, if an exploit is used to make up that time, by all means, punish away. But if the pulls and strategy is legit and as intended and we just happen to move fast.. what are you accomplishing other than to penalize players for being passionate?

About the new grind

in Fractals, Dungeons & Raids

Posted by: Culgrim.2361

Culgrim.2361

Honestly my problem stems from the fact that I was doing HoW butcher runs because the other paths involve underwater combat. Not being a fan of that and being told that I can play this game how I choose, I joined a group to fight Butcher, became decent friends with said group and went to town for 10 hours on the Butcher. Because, hey, it’s monday and obligations wuuut. Anyway. with this new build in place I can’t even finish once the path that i enjoy due to it now being broken, but I am also told that If I become exceedingly efficient at that run OR do it twice in a row I will be penalized. I understand that they do not want us speed running to get quick tokens, but at least consider that there might be other reasons why we might be doing what we are doing.. for instance the other paths just not being enjoyable.