Showing Posts For Cybele.9417:

Commander's Exotic Light Armor?

in Players Helping Players

Posted by: Cybele.9417

Cybele.9417

Does anyone know if/when light armor is going to be allowed to use Commander’s Intricate Gossamer Insignias? I unwittingly made 6 insignias for my mesmer without realizing you’re not allowed to craft exotic light armor with it… I don’t see why tailoring would be an allowable profession for the recipe if you’re not allowed to craft light armor with it. :-(

Test Feedback!

in Guild Wars 2: Heart of Thorns

Posted by: Cybele.9417

Cybele.9417

I also really liked the beta! The revenant was a fun profession to learn – the differences between legendary stances will take some time to get used too, but I don’t feel its too different from eles (which is my main toon).

The beta map was visually as big as I expected, but the amount of vertical area available to explore made it seem twice as big as it looked, which was fabulous. I gave myself a motion-sickness headache from trying to scale too many sheer cliffs. :-P

Enemies evading is a welcome challenge, though I need to do more research on control effects like Taunt as mobs with them only appeared in the middle of kitten clusters, so I didn’t have the bandwidth to figure out the mechanics while fighting.

Masteries track is a bit confusing. GW2 already has a precedent set, like with skill and trait points, where you are rewarded with a point to spend on a certain track, and once spent, you unlock said track/trait and have a balance of -1 (or n) point(s). But having to select a track and then use your point only after completing it seems counter-intuitive.

I’m also in the same camp where night events feels super repetitive and a little too easy to get around (there are some areas in Orr with worse trash mobs). And even though my server seemed to be succeeding in most of the night defend events, we barely made a scratch in the overall map goal by the time dawn broke. However, I did notice getting T6 mats dropping at night while getting T5s during the day – if that is intentional, I like it as it seems a fitting reward for battling the same types of enemies but at a “supposedly” more challenging time of day.

Bugs:
Pale Reaver Rally Event
After freeing the Pale Reavers, I ran around to help defend supplies/load mortars on the other side of the area since I didn’t have gliding unlocked to reach the Troll Vinetender. However, time and time again during the event I would watch the Troll’s health get depleted in the event side bar, only to quickly reset back to to the pre-Colossal Vine at 85% health. It reset about 5 times before I got fed up and abandoned the event.

Speed Mushrooms
(Not going to lie, my inner middle schooler found this name greatly amusing.)
It got annoying while exploring that every time I ran by a the speed boost mushrooms, I would get the red text of doom warning me I didn’t have “Blazing Speed Mushrooms [mastery track] unlocked”. I’m guessing the intended mechanic is be like the Velocity Elixirs in SWs, but there’s no need to have warning text just for drive-bys.

Other than that, super looking forward to the expansion!