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[Build] FT/EG condition damage

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Posted by: Cyclohexane.5810

Cyclohexane.5810

Thank you all for your remarks.
I understood that I’m totally wrong with my build orientation.

@Arantheal: I try to avoid playing nades despite the fact that it is a very effective build. This is a gameplay I do not like at all.

Maybe I should go toward an HgH build.
I will see it later since I cannot play in the coming days.

Do you think it would be possible with the current metagame to have a condition based build without using nades or bombs?

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath

[Build] FT/EG condition damage

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Posted by: Cyclohexane.5810

Cyclohexane.5810

<Réservé on sait jamais>

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath

(edited by Cyclohexane.5810)

[Build] FT/EG condition damage

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Posted by: Cyclohexane.5810

Cyclohexane.5810

<Réservé on sait jamais>

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath

(edited by Cyclohexane.5810)

[Build] FT/EG condition damage

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Posted by: Cyclohexane.5810

Cyclohexane.5810

Stuff

I am on a Carrion/Rabid mix. Full rabid is ok but you will end up hitting like a drunk oyster, crits are good but without damage bonus it is less effective. With this mix you will be around 42% CC which is more than enough to have your CC procs.

Trinkets/Weapons: Rabid
Armor: Carrion

Runes:
-3 Afflicted runes
-3 Krait runes

This gives a +30% bleeding duration and you are puting a lot of them. Thanks to it you will increase your condition damage as well, allowing you to have 800 burning tics and 850 bleeding tics, with both Egun and FT (easier to maintain with the FT). It is also possible to have a 3 runes mix with the Superior Rune of Lyssa, it will give you +10% condition duration but you will lose condition damage! there is still some tests to run here.

Sigils
-Earth Sigil for more bleedings.
-Sigil of Malice, because you will put a lot of different conditions on your enemy, not only bleedings or burning, and +6% duration for ALL your conditions is awesome!

Food/Cristal
Peach Pie: because it is really cheap and really helps to stay alive and take retaliations in the face while using the FT.
Toxic Focusing cristal for more condition damage and duration!

Conclusion

Tou have to choose between one weapon or the other depending on the situation. The two kits provide approximately the same condition damage (the damage mix will be different but the result will be the same) but the FT have more important direct damages and have an amazing zoning potential. But the Egun will be more suited for groups that needs support: you will cause vulnerabilities, decurse your friends and heal them with a light field. You will loose some DPS but the support plus the mobility thanks to the Acid Bomb is great. Nevertheless if no one needs you to support just go burn everything with your kitten Flame-Thrower!

It is important to avoid using the Pistol auto-attack, FT and Egun are much better for it and we have no cooldown for switching, let’s use that!

NO offhand pistol with FT, it will be really useless, adding a burn on a mob that is already perma burn is a nonsense.

I haven’t seen FT/EG condition damage builds lately and while it is certainly less dps friendly than bombs and nades, it is a pleasure to play it and your group will really appreciate this flexibility you will have.

I am ready to answer any questions and to consider every constructive remarks about this build. I hope you will have a good time with it.

(http://intothemists.com/guides/2291-fteg_supportconditions)

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath

(edited by Cyclohexane.5810)

[Build] FT/EG condition damage

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Posted by: Cyclohexane.5810

Cyclohexane.5810

Coucou everyone

This is a build I am currently playing and that I really enjoy at the time, since I hate nades & bombs gameplay I tried to find something else.

This build is PvE DPS oriented, but allows you to provide extra support for your group.
It is separated in 2 parts: Flame-Thrower and Elixir Gun.

I am sorry for the spelling mistakes that you will see, this is not my native language.

Flame-Thrower
http://gw2skills.net/editor/?fcAQJAqelspSXHwSrF17ICoH11dNiiU8YN2HFzHbB-jwCBYhChUFA00gEGIpQFRjtgRIq8RjVzATHjIq2ImIq2HATKgyUWB-e

Elixir-gun
http://gw2skills.net/editor/?fcAQJAqalspSXHwyuF17ICoH1FgNiiU8YN2HFzHbB-jwCBYhChUFA00gEGIpQFRjtgRIq8RjVzATHjIq2ImIq2HATKgyUWB-e

There are few differences between the two of them but I think those are important.

Skills:

Heal:

-Elixir H is a good personal heal, it has a reduced cooldown thanks to the “Fast-Acting Elixirs” trait. It allows you to buff yourself and to buff your group.

-Healing Tower: this is only useful when there is no healer in your group and it is up to you to maintain everyone alive. Of course it is not optimized in this build but brings a good global support. If you don’t have to be a healer forget it and go back to Elixir H.

Utility skills

-Elixir B: Must-have, very good self buffing, some support with toss.

-Elixir C: The only way you have to decurse yourself (except for the combos), very useful.

-FT or Egun: this build beeing based on those two there is no need to write a novel about this choice. Do not use the two at the same time, it will get an elixir away from you and there is a slight trait difference depending on which weapon we are using.

Elite

Supply Crate: do we really have the choice? This elite skill kittenitude level is over 9000.

Weapons Choice

Main Hand:
-Pistol, this is a condition build, using a shotgun rifle would be very inappropriate.

Off Hand:
-Pistol (Egun only), for more burning (the 4 skill is really painful) and gives some crowd control (but not so much). This is for pure DPS with an Egun (yes it is weird to write DPS and Egun so close).
-Shield (Egun and FT), gives you wonderful defensive skills, you will lose some burning if you use the Egun. Essential with FT because adds a lot of survivability and moreover, with his Belt Skill plus the “natural” burning, using a offhand pistol is pretty much useless. Moreover you will have a kitten Captain America kitten style while throwing your shield in the jaws of your enemy.

Traits

20/30/0/20/0
Explosives:
-Since December 10th update, Incendiary Powder a been moved to master rank, it remains an excellent DPS trait, so we go get him (really!), it assure you to perma burn your foes.
-Empowering Adrenaline OR Exploit Weakness, depending on what you like the most, thats the only thing I don’t like in this build, this trait is just here because we need to go to master…

Firearms:
-The build being FT or Egun based, Fireforged Trigger is pretty cool.
-Modified Ammunition has been changed, it now affects all weapons! This is awesome! You can easily count on a +8% damage when you are alone and go go much higher when in group.
-Precise Sight (Egun): allows a good vulnerability stacking, this is good for you and your entire group.
-Juggernaut (FT): +200 toughness to take more and more punches in the face and 6 power buff constantly.

Elixirs
-Fast Acting Elixirs: You always use your elixirs, this trait is non negotiable I think.
-Deadly Mixture: +15% damage with FT and Egun, I’m not going to spell it out for you.

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath

(edited by Cyclohexane.5810)

Hello.. How is it going my fellow engineers.

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Posted by: Cyclohexane.5810

Cyclohexane.5810

I really would like to see builds different than nades or bombs, I really enjoy the engineer but I hate those explosive gameplay.

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath

Engie Toxicat Build

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Posted by: Cyclohexane.5810

Cyclohexane.5810

Thank you for your feedback.

For the trigger choice, I have tried the fireforged one and I have to say it is pretty nice. I don’t know which choice is best but I have to give it a shot, moreover it allows more support so it is a good idea for dungeons and stuff, I need to try one with this trait!

I don’t know about the dire set, it is interesting with vita, tough, condi BUT I need precision on my setup—> I have 3 traits that triggers with critical hits, 2 of them have no cooldown, and the [Superior sigil of earth] is a call for critical hits.
So maybe a good rabid/dire mix could be a great solution!

I think a Carrion/rabid mix would be more appropriate, it would be a loss in toughness but more vita and more power, and while you talked about the acid bomb, I think this one is way better with power! I tried before the patch to get one set like this but I miserably failed (rabid exotic stuff and carrion exotic trinket, then comes the ascended trinkets and, ho! no carrion ascended trinket…) so I went full rabid, I don’t have the kidneys to buy a new stuff.

Non-explosive builds are the future!

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath

Engie Toxicat Build

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Posted by: Cyclohexane.5810

Cyclohexane.5810

I honestly dont’ know why people try to build away from bombs and nades

Maybe because some of us just really don’t like playing with nades and bombs, it is really powerfull yes, but what an awful gameplay!

I like to see that some just keep truing make it work without those explosive things.

I have a similar build but not the same approach, I play it full condition:
http://gw2skills.net/editor/?fcQQJAqalspSXX3SfF17ICoH1FgNiiU8YN2HFzHbB-j0BBINChUFBhkGMHqIasVTFRjVzATHjIqGA-w

I use full rabid stuff to up precision and condition damages, all with toughness that allows great survivability and gives us a short extra condition damage with the rune of the undead.

The [superior sigil of Earth] is a classic, but the [Superior sigil of Bursting] seemed to be ideal since we are puting a lot of different conditions on the enemy.

I also have different things in the traits:
Firearms—>Hair trigger instead of Fireforged trigger: I want to apply blowtorch as much as I can, it deals a lot of damages.
Explosives—>I’m ok with yout choice but sometimes I just swap Exploit weakness with Empowering Adrenaline for the extra 5% damage, but it is only for fights without too much dashing.
Elixirs—>Fast acting elixirs instead of Blood injection, no vitality in this build (except for the 20 points in Elixir)

I use to change some traits for specific situations, for example if I want in-combat mobility I will use Firearms III and Elixir I.

The aim is to maintain a huge amount of conditions on the enemy while providing light support (with the E-gun 3 and 5 abilities, and the F1-2-3-4), never shoot the explosive shot but always try to swap for the E-gun when autoattacking.

I now this is not the ubber optimal way to play an engie, but it still is very nice to play with a lot of survivability and a kitten e-gun that looks like a Ghostbuster tool!

“En tous cas on peut dire que le soviet éponge”
-Hubert Bonisseur de la Bath