Showing Posts For Cyclone Jack.7268:
While I enjoy the class and I have fun playing it, I feel it is quite lacking in a number of areas.
The weapons could be balanced a bit better. Long cast times just don’t belong in a game that is this fast paced, and abilities with long delays are just as bad. I’m also not a fan of limiting the range based solely on weapon, something no other class really has to deal with.
I didn’t like the Traits in beta, and I still don’t like them. There are a few decent ones here and there, but many just seem like filler or tiny bonuses that don’t really mean much for a class that is built upon cycling attunements. Yes, other classes have weapon swaps, but I’ve never really needed to swap unless going from melee to ranged, or vice versa.
I’d also like to see some better cross-element synergies. Not combos per se, but something to add more depth to the class. Technically, I’d say all the classes need a bit more depth.
Also, I despise their underwater abilities and I avoid it whenever possible. I’ll complete the Hearts and Skill Challenges, but I’ll never return to those areas ever again, and don’t get me started on underwater in Orr. Whoever designed that needs a swift sledgehammer to the nuts.
Still, with all the faults, I find the class fun to play. I enjoy stance dancing, and I think the overall concept of the class is solid. It just needs some work, but it is not alone in this area, as I think all classes still need a lot of work.
Been bugged for well over a week. Wasted a good amount of silver in waypoint fees on this one skill point challenge.
Day 3 (for me) on Gate of Madness.
Bugged yesterday and today (Gate of Madness).