(edited by Cykone.1372)
Sorry, long post.
But the last should be read, before the potato i mean.
I am not a new player, but i can agree, that the changes are for the worse. What i really liked about the gam before was, that i could do the personal story at my own pace. With friends i could try doinig it before the recommended level, or later. Some parts of the story were so hard, i even had to level up AND use help from other players to complete it. Fine, i liked that. I lieked the progression speed of the story, it was more or less like in a good fantasy book. with the developing of the story the hero gets more experienced and advances .
That was something new in an mmog. That was really great.
Now:
From the view of a mybe new player. let us say: human commoner.
Doing the tutorial, “yay, now i am the Hero of Shaemor, lets see what the new day brings. OH, well anew area. some renown hearts, some events, and what about the story, Hell, i am the hero of shaemor, there ought to be something else for me to do. Now i got the renown hearts up to level 6, the next is level 7 , well but i am still level 6. shame i have to levle my character another way.
Why does everybody like this game, there is not even a story. Well ithink i quit. ….”
Sorry but if you wanted to prevent key-farming, what is my impression, you could have just made it a requirement to be the recommended level to continue the story, with the old progression. like this it is a pain for a player to get to the story.
Please put it back the way it was.
And one other thout, though i could not try it by now.
And i thougt it way better to ge the weapon skills by using the weapon.
with lvlel 9 i only get one attack to kill an enemy and rally when i am down. Makes it more difficult and frustrating for new players.
Underwater fghtinmg starts at lvl 8 or 9. way to late, since there are possibilities to fight under water in all statrting areas at quite a low level.
Again: i liked it way better before. Especially the story progression.
I am okay with the new utility slot progression
with the weapon swapping and the special abilities, ithink they should be put back to their former state.
edit:
I raged about it now.
I started a new character.
Well it is not as bad as i thougt. except still that at the beginning there is a lack of story. Maybe the dialogue after the tutorial should be changed, or new players should receive a letter after the tutorial to motivate them to explore the starting area a bit to get stronger before continuing.
The other changes i can accept now and see their benefits.
Now have a potato.
(edited by Cykone.1372)
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.