I’m all for changes to try and make things better and more of a challenge. I don’t want to really be able to just face roll my keyboard and make it through a dungeon on auto pilot.
Having the ability to use a WP while in combat is a nice and feature and by removing it, you have made GW2 similar to most other MMO’s where you are locked for the duration of the fight and if you leave to rez and return you cannot get in until the group is out of combat.
I agree with all the points that Kelly5293 posted about this making the dungeons less accessible to the players that aren’t as skilled or are new to the dungeon. Another problem with these changes is that the bosses/mobs don’t have a proper aggro table. Then there’s the lack of a “tank” that has aggro abilities and a dedicated “healer”. I know all the classes have their own heals and abilities to dodge and deal w/ aggro but expecting some of them to take the hits a tank would is a bit much.
I also wonder does the inability to use the WP during combat apply to any combat, such as trash, or only boss fights? I understand wanting to create an environment where the players rely on each other for help but in in changing the mechanics this way, you, in essence, have created what every other MMO has done. We’ve all been there and done that so lets keep some of the unique mechanics that GW2 has.
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