Showing Posts For DArchAngel.5231:
I am sure many people have already said this but I will reiterate it just to show how strongly this event has affected the community, especially for new f2p players or players joining Guild Wars 2 for the first time through buying Heart of Thorns. I believe this event has harmed the beauty of Guild Wars 2 and many new players who just started are completely confused and unenticed because it does not really possess a role in the story like other Living Story events have and the fact that it does not give experience/karma/gold to new players makes it even worse. For veteran players like myself, it is a complete nightmare. There is no teamwork involved at all, just a mass of players (zerg) doing mindless killing and to top it off there is nothing keeping you from leaving just to “tag” the events for “stacks” in order to get the full reward at the end of the events. I do not mind this at all if it were around for more than 4 days but since it isn’t I nearly have to spend ALL my time during the past 4 days just the get the most valuable reward. This kind of event is just a complete disgrace to what makes Guild Wars 2 a fantastic game. I am disappointed by the fact that many new players will probably uninstall this game just because of it.
Some suggestions in the unlikely event that this type of event is held in the future:
-Reward Experience/Karma/Gold so that new players would be enticed to join in.
-Make the event like the Silverwastes Fort Defense reward where players defeating Mordrem at Point A will be rewarded when Point B, C, D is completed before the timer ends and reward everyone 20 Blooms for daily + 15 for completing. If this is done, no one will complain (even for those that disconnect as mentioned in earlier posts) but of course I am still against this kind of scenario since the price of items from the vendor are so high that you have to play the whole day. This brings me to my next suggestion.
-Extend the event over more than 4 days or scale the rewards according to effort rather than the time you put. Making this type of event held only for 4 days requires you to spend almost all your time to get the most expensive item at the vendor if players wish to get it. Scaling the rewards according to effort is kind of what it is right now but at the wrong approach. The “effort” for this event right now is “tagging” as much events as possible leaving behind players who are actually trying to complete the event.
(edited by DArchAngel.5231)
I just wanted to share my build that I thought was pretty sick. It basically takes advantage of the 20% damage <50% HP trait and stacks that with the Endure Pain trait and skill. You can use it to cap or defend as it excels at both when used properly.
You attack your foe like you would normally do but try to save your adrenaline skill until you reach the 50% HP threshold. Once you hit at least 30% activate your endure pain skill and start whacking away and watching all those big numbers. Your regeneration is great enough to get your HP back to 50% or so so that once you reach 25% again your traited Endure Pain kicks in. I find it very hard to be out damaged. Many people I’ve fought think they have the upper hand when I’m below 50% and start spamming skills so its important to activate your endure pain when you notice this.
Survival is quite limited when it comes to Zerk Warriors but the double endure pain makes you tank enough when you realize you can’t win the fight and retreat. The regeneration is good enough to negate some of the damage you receive but beware of poison :/
Please comment or make recommendations on my build as I don’t claim it to be best build out there.