I ran Citadel of Flame after new patch came out with my friends team and with “randoms”.
With friends team I completed path 1 in 12 minutes and path 2 in 15.
As for randoms which included some inexperienced players I had some trouble keeping things organized: they didn’t listen to us and because of this they were downed almost in every minute making the rest of the team do nothing but run all around and revive. This is linked to risk of being exposed to spawned monsters which deal nice damage to knock you out in few seconds while reviving a downed player or even worse if player is dead. I hope you understand what I’m trying to say.
I had to start some sequences over and over making people impatient and enraged and in the end it gave it’s result: me and one of my friends were left alone and the rest just rage quit after calling each other noobs, suckers, idiots etc etc…
In conclusion I can say that this patch is not bad for people who know teamwork and are patient enough to try again if something goes wrong but on other hand it made me stick with more experienced players or friends with who I ran often dungeons just because they don’t rage quit, insult and it won’t be a waste of time in summary, but patch also separates players which I don’t like. I think this patch needs re-balancing of damage coming from spawned monsters or a bit boosted up reviving concept so casuals will also have chance to complete the run. But all dungeons are still doable.
And one last thing I’d say Glass Cannon is a bad idea as you risk get downed pretty often. Party has to be balanced so it can take some punch and yet survive. But most of all coordination is a MUST !
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.