While I also weigh the benefits of traveling via waypoint versus the current contents of my wallet, I think that if you must have a cost associated with this service, then at least do not increase it any more than the level it is at right now. However, this is not the point I wanted to make. I actually wanted to make a suggestion regarding waypoint costs in cities, so instead of making a new thread, I’ll post in this one.
My suggestion is to have all discovered waypoints in a city cost the same amount to travel to when coming from outside the city. In other words, let’s say I’m somewhere out in Ascalon and I want to teleport to a waypoint in the Black Citadel. If it costs me 1 silver to go to the closest waypoint in the Citadel, then it should be a flat 1 silver across the board for any waypoint in the Citadel. My reasoning is simple, I’ve found that whenever I travel to a city using the waypoint system, I will almost always choose the cheapest waypoint available to me, because I know that once I’m inside the city, travel to any waypoint is free. I suppose the “cost” of using a free waypoint is sitting through a loading screen, which isn’t the worst thing in the world, but I find it lessens the fun I’m having which ultimately detracts from the game. It’s a small change but, I think if implemented, it would be appreciated.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.