Showing Posts For DZx.4927:

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: DZx.4927

DZx.4927

This comes up a lot so I’m going to jump in quickly since it’s a new post.

Tier systems for Raids come up a lot as a result of what Fractals did. I worked on the original Fractals team and a tiered system with increased difficulty scaling was always part of the original plan for that team. It was never a plan for Raids. They are, and should remain, the most difficult content in the game.

Accessibility in terms of difficulty is something we talk a lot about internally. We’ve made efforts to help players get in by delivering entry level encounters that ease you into the content (STK) and you’ll see more of that in the next release. You’ll still see encounters that live up to previous raid expectations for mid tier and final bosses. And if you think Matthias is a chump then we have something for you as well.

Accessibility in terms of “Hey, my 5 man Fractal group wants to try raids, but we can’t find 5 other players!” is also something we talk about. It’s just a much more difficult problem to solve.

Honestly I think the issue is not so much about the difficulty of the encounter or finding people, but rather the “casual” mentality that permeates the gw2 community. The fact of the matter is, the majority of the people on gw2 aren’t looking for a challenge, they don’t want to spend any effort on learning fights, mechanics or builds or any of that. The majority here want to jump in on something with no preparation or coordination and get out as fast as possible.

For those who say finding 10 ppl to raid is what’s holding you back – have you tried keeping LFG open for 5min? I’ve cleared every boss every week for the past 4 months by joining the first group that poped up doing the boss/wings I needed. I never had to wait longer than a pvp match wait to get a group, even in the deadest hours at night. Now if you have issues working with strangers, that’s a whole different ball game.

People that are referencing fractals as a comparison to raids… the next time you pug fractals, look at the behavior of the players, the vast majority of them have absolutely no clue how to actually use the build they are on and just end up auto-attacking half the time; maybe you are one of these people, and that’s perfectly fine! because everyone is able to clear the highest level fractals regardless. that’s not coincidence, fractals are designed to be able to be completed that way.

That’s exactly what the people that enjoy raids don’t want to see – content that you can clear by people just auto-attacking. There is a specific group of people that enjoy the challenging content that are raids, others just don’t have the taste for it, which is fine. It’s the same as pvp, some people live in it, some won’t go near it. Let Anet make the content and let people choose – and if it’s not your cup of tea, don’t burn down the bridge for those that do enjoy it.

Bring back Countryard!!!

in PvP

Posted by: DZx.4927

DZx.4927

YES THIS! Bringing it back as gw1 random arena style deathmatch would be amazing. maybe add it as a separate mode besides conquest and stronghold so ppl can opt out, but I think it will definately bring life back into the pvp scene.

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: DZx.4927

DZx.4927

No thanks on the 2v2 / 3v3 arenas.

IMO it will split up an already small player base, and not bring in a “massive influx” of new players. ANET, please continue making what you have better, TY.

Have you ever considered the possibility that maybe the REASON why the pvp player base in this game is so kitten small is precisely because that no one likes the only format currently available – what is essentially a 40v40 WoW battleground converted to 5v5? The fact that the 2v2 elimination qualifiers get 10x more views than anything ever hosted in the regular format (top pvp players get at most 100 viewers if even that right now) should come as a clue…

The original Guild Wars, a game that finally was a real competition against WoW in its glory days did it ALL BECAUSE of its amazing pvp systems. The separation of solo ques into random arena and team queues were team arena made perfect sense. The main attraction with thousands of people watching were Guild vs guild battles (hence “Guild Wars”), and the ultimate 8v8v8 Hall of Heroes that had multiple rounds you had to fight through to filter out the weak teams. Trust me – with those pvp systems in place, there was not ever a lack of interest in pvp like it is in gw2 – oh and I don’t mean pvp as in joining “daily” servers and just jump off cliffs like you do in this game.

Only one thing is for certain, there is nothing to split when you got as small a interest as right now from the player base in the current pvp, maybe it’s a good time to bring some of the things that worked back.

Where is the 2v2, 3v3 competitive arenas?

in PvP

Posted by: DZx.4927

DZx.4927

so….been awhile after HoT released, since we have a lil bit of breathing room, and with the balance patch and all coming up, any updates on this?

[sugg] dailies

in Guild Wars 2 Discussion

Posted by: DZx.4927

DZx.4927

I think that’s a pretty interesting idea, is this been considered?

In Combat bug

in Bugs: Game, Forum, Website

Posted by: DZx.4927

DZx.4927

I can confirm this as well, actually started a new thread of the same bug. But as I said in my thread the bug is that the requirement checker that allows the utility skills to be changed has been reversed, not the in combat flag itself(you still get healed once you leave combat, just cannot change skills).

[UI Bug] Utility Skill select arrow

in Bugs: Game, Forum, Website

Posted by: DZx.4927

DZx.4927

Utility skill select arrow behavior is reversed: arrow that you use to change utility skills pops up while in combat (Always), but does not actually change said skill slot when a skill is selected. These arrows are hidden when out of combat (this part is intermittent). Tested this behavior on my elementalist, guardian, and ranger in dungeons. Guildies and many Others have confirmed this behavior.

Eternity giveaway

in In-game Events

Posted by: DZx.4927

DZx.4927

well, nothing to loose here