Showing Posts For DaSBrOtZwEiMaL.9462:
Our guildgroup just tried Arah story again (as we read about a blocking issue having been fixed last update).
The chopper still does not move close enough to the Airship (after the fight with the giants). This bug occured first around 2 weeks ago, and since then, we tried 4times. Same issue. The update has not changed anything (bug reported ofc)
Anybody else having the same problem?
Thats because the grenade kit has no attack suitable for autoattack on land. All 6 skills are ground targeted, and those are not possible to switch to AA.
whats wrong with swapping some rampagers for Carrion? You drop a bit of precision, but get vit, and a higher amount of condition damage (which is the high stat n carrion items)
regarding Dolyak signet: Its not a percentage reduction, its a bonus to toughness (around 90 on lvl80). It is abyssmally bad and pales in comparison to the guardian-signet. 10% reduced dmg just scales a hundred times better than 90 toughness (when even the most offensive warrior has around 1000 toughness).
Also, im pretty sure warriors sprint does not stack with siwftness. It overrides it (that is, the faster buff dominates, meaning with both, you are “only” 33% faster until swiftness runs out).
I would like anet to look into the compariosn between Guardian and Warrior a bit more. To me, the guardian is just miles ahead in defense and utility, while he still is really good in offense. I have both classes, and the warrior pretty much only shines in spiking… which is pretty much bs in PvE.
Regarding more concrete ideas:
- Longbow 1200 range. Our only AOE weapon on range. WvW without a 1200 Aoe suck, since atm its pretty much only zergs (no matter if you want it or not).
- GS rework: Aside from HB, this weapon is pretty much bullcrap.
- Riddance of selfroots: Disregarding HB, there are still a number of selfroots on the warrior, that make the class unneccesary clunky: Hammer 3,4, Mace 5, Sword Burst (to a lesser extent), Rifle burst (same), Sword 2 (same, this leap for some reason is slower than other classes’ clones— see prejump delay).
- Improve Underwater: Applies to all classes. Underwater just sucks. For the warrior, I would like the spear to finally get AOE-Swings of a proper melee weapon. Harpoongun 3 needs a bugfix (misses quite often when it clearly hits). Spear could get more than just “hit” skills (vuln, self might, etc).
- Battle Standard: From a Uptime to cooldown ratio, the Elitebanner is worse than the Utility shout “for great justice” (might 3-4stacks 25% of one cooldown VS 3 might 100% of the time, Fury 25% to a little less than 33%). Plus, the swiftness is just redundant and feels like a last day fix. I see how 30sek stability is op in pvp, but swiftness is just redundant with the bundle skill. Change it to vigot, or protection or something.
Battle Standard: Wrong tooltip/redundant effect.
Tooltip says Fury Might and Stability. Stability is only applied on the first pulse, swiftness after that. Also, swiftness is stupid here, since you have a swiftness buff on the bundle. I recommend swapping stab/swift for Vigor (example)
Spread shot (Harpoongun 3) often times misses. This happens a lot even if you and your target stand still. Also, it doesnt hit at all at max range.
GS is carried by HB. and thats all. The Autoattack does less dmg per hit than any other melee weapon the warrior has (I tested it by swinging at targetdummies, so vuln is factored into this). Skills 3 and 5 are too clunky to count as “movement oriented”. Sword/Horn beat those two anytime. Skill 4 is ok, but not a “in combat” skill.
The Weapon always boils down to " I spam 2". Considering HB is roughly 4.5 Skill 1 swings long, but “only” does roughly 6 swings of dmg (That is, 2 full chains of Skill 1), the GS suddenly does not look so great at all.
I rather go Sword/Axe or Axe/Axe or even Sword/Horn if I want the movement.
(edited by DaSBrOtZwEiMaL.9462)