Showing Posts For Dacha.9734:

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: Dacha.9734

Dacha.9734

I can understand why you want to nerf necromancer because Dhuumfire/Terror combo can be overwhelming, but I don’t think nerfing mark of blood is the right way to go. Think about all the other alternative builds that don’t go 30 into spite for that combo and need those bleeds since everyone runs a tons of condition removal anyway. Signet of spite nerf is not a bad idea. You could even take away both bleeds and give a short chill effect that would serve a purpose of more control and less raw condition dmg. You could just nerf a burn from dhuumfire a bit. With that, weakining shroud increased recharge time and signet of spite without bleeds things should be more balanced and encourage more build diversity.

Bunkers are ruining tPvP

in PvP

Posted by: Dacha.9734

Dacha.9734

I don’t see problem with bunkers. They don’t die but they couldn’t kill rabbit in pvp. They have pure tactical use, to hold a point and if they are good, take more then 1 roamer to die. Try putting some vulnerability on them instead of trying out your usual (Heartseekerx5 or Hundred blades, run away until cd is over) combos. What is the problem if the 1v1 takes at least 30 seconds and group fights taking a bit longer. If bunker builds were removed that would leave us with glass canons one-shooting each other down on sight. The pvp is in the burst wars 2 state as it is.