I really liked the look of the gyros when we first saw them in the trailer. The way they have been implemented in the game however doesn’t seem very good, in fact I would prefer a complete overhaul of the way gyros work in the game, otherwise I don’t see myself using any of them. The one I tried the most was the Shedder, which can stack up some burning if used on a firefield, but what would I switch it out for? It just doest compare very well to many of the other possible utilities avaliable.
The hammer however is really good. The only skill I have some concerns about is the number #3 skill. I can use it on any enemies who have any cleave attack or aoe fields since you don’t dodge in between jumps, and the time between jumps is too much, as it is now at least.