Showing Posts For Daenmaru.4927:
Hi everyone
I’m new to GW but i have played a few MMO’s and a lot of RPG’s and i just hope a dev can answer some of my q.
Dungeons are supposed to be difficult and being in a party is what makes the difference but as all games work they should allow for the player/s to learn. Dungeons are a seperate entity from the other parts of GW2 and as such players definitely need to learn and therefore should have a starting point. I believe from asking other players that this was the case with AC but now it isn’t.
My question to the devs is what was the intended outcome of the recent update to the ac dungeon and did you achieve this?
From a new players point, this dungeon doesn’t allow for learning at all, we were all to busy dying lmao. BTW i was with experienced players many of them with multiple lvl80’s and they say its scary. Devs i don’t complain and love a challenge but is there strats that are available cause we were trying quite a few things and nothing seemed to work. As Galogon.4590 pointed out which i reiterate, you cannot call this a lvl35 entry lvl dungeon.
Btw i try do this dungeon everyday and have a laugh at all the lvl80 experienced players getting pawned and pulling their hair out, a BIG LOLS.