For me the dungeons are not challenging like many people say. I don’t event see any tactics of the bosses mostly. You get damage and die and don’t even know why. That’s the baddest thing for me. I want to learn the bosses and i want to learn tactics. But it’s just frustrating. Dungeons have to be fun when you WANT fun. When you want to die a thousand times and want to stay in dungeons for hours than aNet should have implemented hard-modes for the masochists and fun-modes for the casuals. I’ve done progress raiding in WoW. But that was because i wanted to. Sometimes i just want to have some fun for maybe 2 hours in a dungeon. Challenge is okay but even the first story dungeon feels like a raid. Like i said, the biggest problem for me is you don’t know why you die and how to avoid it. I see red circles on the ground..no problem. But most of the time i die and don’t know where the helle the damage came from.
Maybe the dungeons are challenging for some people. Well, yeah..maybe they should be. But there should be another option for people who likes to feel strong and want to have some fun. I don’t have fun and many many others do not have either. So ANet did something wrong.
PS: Sorry for my english.
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