(edited by DallsBeep.7294)
Problem for me basically lies in the structure of the fight, in that instead of feeling like you are in an endless war with the same enemies, you know you are essentially just in a points based match that leads to one team winning at the end of the round and then a new anonymous enemy being plucked out of nowhere.
I really hate to become one of those people who always bring up DAoC, since they annoy me even as an ex player, but the system there just made me want to fight more. Having a constant enemy created more of an adversarial feeling, as ultimately you would begin to get to know and recognize the people you were fighting. This also helped to deal with many of the issues people have here with Guild Wars, groups are much less likely to gank soloers when their names will be remembered and the community can dish out some kind of punishment (like their own team not helping them in future or something). When people did behave in a way that pissed people off? Great, we all got a pantomime villain, since you would encounter them regularly. A persistent battle would definitely interest me more.
Also on an unrelated note it really felt like the emphasis on points got in the way of fun, most groups are much more interested in empty towers and camps than actual pvp. Technically the better option for winning of course, which is all anyone seemed to care about, but not really for me. Take away the points aspect and people will prioritize having a laugh more than what is more likely to secure victory.
Having said all this, i’ll soon be logging on for some WvWvW, as I will probably for a long time to come, it’s still the best form of mmo pvp out there now.
(edited by DallsBeep.7294)
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