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I deleted my aquabreather by accident while in the mists! Help!

in Players Helping Players

Posted by: Damocles.5430

Damocles.5430

I accidently deleted my pvp aquabreather on my warrior while in the mists! This is a big deal as im losing out on over 100 Defense, and I believe 1/6 of my rune slots while underwater! The pvp vendor doesnt sell them, what do I do?

Lets see your Warriors!

in Warrior

Posted by: Damocles.5430

Damocles.5430

For Iron Legion!

and also at a much earlier level, with his favorite food

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(edited by Moderator)

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Damocles.5430

Damocles.5430

I would like nothing more than to “Learn To Play”. But it would help me, and EVERYONE who is having troubles, if the game made more of an effort to teach us how to play properly. The only tip given by the game covering ANYTHING that we should apparently know for these dungeons to work for us is “Combos are things that happen when you do a finisher through a field”, and that’s it.

No mention of “maybe you should be level 60 or so before trying this”. No mention of “it is advised that you adjust your spec in favour of survival before entering”. No mention of anything like that. Maybe we do need to learn to play, but don’t yell at us for going into a dungeon, getting owned, and complaining about the difficulty. You can yell “It’s a different set of rules in dungeons” all thekittenday, and that’s fine, but do remember that NOTHING IN-GAME TOLD US THESE BLOODY NEW RULES.

Like I said before, a tutorial dungeon before AC which teaches newbies the finer points of team and combo play would be the best way to solve this. That way first time dungeoneers have at least a CHANCE to survive past the first lot of trash in AC.

What mmo tells you how to play it? Sure, tooltips in this game need to be way more clear, but no game walks you through anything holding your hand. No good game anyways. Its common sense to want to be survivable. Give this game a month or two, and guides will start popping up like they do for every other game. Then you can have your hand held.

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Damocles.5430

Damocles.5430

As a warrior with 2k toughness and 25k health, I never get oneshotted. Also have AoE heals for my team in the form of shouts and a trait, and my runes make all my shouts cleanse. I’m an AoE buffing/cleansing/healing unstoppable machine. There are always builds that will work. Using skype, my friends and I work out what to do. My guardian friend absolutely demolishes dungeons. Impassable wall, anyone?

With good teamwork, and strategy, and proper builds, and smart play in general, these dungeons have actually netted me coin, not lost it.

I’ve got 2.5k toughness on my warrior, and i don’t get one shotted by elites. I do however get oneshotted by some of the bosses. If it’s a bug, i don’t really know, i just see what i see and go from there.

Take the boss ontop of the stairs by the water arena in AC Explore mode as an example. His whirlwind one shots me. Tried time and time again, can’t even avoid it since it pulls everyone towards him.

I think you’re just being a bit full of it, when you claim you never lose money in dungeons. Are you really talking about explore modes? Cause normal modes are far from the same thing.

I’ve also been on ventrilo with those i’ve done dungeons with, and we’ve had mesmer, thief, engi, warrior, necro set up so far.

My build is for tanking and survivability. Defense -> tactics -> Arms with Defense maxed out. and tier 2 in the other two trees.

However, wtf does that do? Nothing, cause the mobs are hitting anything but me.

I’m running around having to revive people cause the mobs won’t stop hitting them even after they’re in a bleedout situation. Doesn’t matter how hard i hit them.

Why did they even bother giving us shields and maces when they don’t do anything?

Tactics and clever gameplay doesn’t do jack when the design won’t allow for any smart play.

It’s just a random mess and you’ve been lucky if your claim is true.

I’m not lucky, my group just isnt full of whiny losers. I probably whine the most, and I dont whine nearly as much as anyone on the internet. You say you cant avoid Kholer’s one-shot attack, as he pulls you to him. Well, here’s how the attack works, in detail. He begins by raising his sword arm and pointing his sword to the sky, all while emitting a yellow light. Then he lowers his arm and fires a scorpion wire at every single party member. If he doesnt have line of sight before he launches the wire, he wont shoot it. Once the wire is in the air, you can very easily press V to dodge it, once you get the hang of it, meaning you dont get pulled. Or, you could pop a stability skill, which means it wont pull you regardless. Or bring a guardian friend. They can give stability to an entire group. And/or protection, or aegis. Here’s my build, that you should try out.

0 Strength
10 arms
10 defense
30 tactics
20 discipline

in AC expo, since you have so much trouble with kohler, run longbow/greatsword. its what I do. pull kholer and drag him back down to the entrance of his room, where you kill the flame traps. His adds will deaggro by the time you get there. If the troll event is up, GG, troll kills him for you while you watch. Otherwise, Kholer dies quick as long as you can dodge his wire. if you run 6/6 rune of the soldier like I do, your shouts will not only heal thanks to traits, but cleanse. Shake it Off will literally cleanse two abilities from your entire team, and heal them upwards of 1500 each. (with no healing power). Use balanced stance for stability. Bring warbanner to mass rez your team in case they missed a dodge. Warriors are great for that fight, and im definitely not full of myself.

Also, mace/shield doesnt do anything? REALLY? In dungeons if gives you not one, not two, but THREE interrupts! 2 stuns and a daze! AND a 5 second grace period of blocking EVERYTHING!

In pvp, TWO STUNS AND A DAZE! One of the stuns even has a mini gap-closer! What the hell man? It does nothing? AND you can make its block move reflect projectiles for PVP! THATS GOOD!

Another thing for the Kholer fight, if your team uses immobilizes at the right times, he cant do his leap attack to you guys either. He can literally be made useless the entire fight.

(edited by Damocles.5430)

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Damocles.5430

Damocles.5430

Dungeons start being ok as soon as guys STOP thinking their 20 year experience does help you at all in GW2.
This system requires a good teamwork, tactics and stuff.
Something that most MMOs are heavily lacking due to heaving one part removed by the tank/heal/dd groups.

That’s exactly why this design fails. Because there is noone who can actively tank for a sustained amount of time and there is noone who can keep heals up sufficiently enough.

That said, even a warrior tank/guardian tank can get one shotted due to the lack of proper defensive abilities that is actually required to take on a multitude of mobs at the same time.

In the first two dungeons, there are just simply way too many mobs in one location with no way around them. Take CM Explore mode as an example. You’ve got really tight quarter combat for about 90% of the time. In those tight quarters, you’ve got no chance when there are 10 mobs swarming you, not to mention the bugs connected to certain bosses and other ranged mobs in there.

The design is clearly flawed and i’m not talking from a wow player’s perspective but from a neutral standpoint here.

The holy trinity has worked for all other mmorpgs, and what this new system that gives us no dedicated tank/healer/dps actually does, is showing us why a holy trinity is needed.

The threat tables are just plain ridiculous as well.

In short, dungeon design = No control, just complete and utter chaos.

Taunts for everyone, or redesign the entire combat system. Plain and simple.

I’ve already had LOTS of friends quit the game due to the aforementioned reasons and i suspect a LOT more will do as well after they start getting into dungeons and seeing how much money they’re wasting on repair bills, by constantly being downed, and how little to no defensive abilities they have to make sure they stay alive.

Again, this was written from a neutral standpoint and i do believe i have some valid points here as well.

As a warrior with 2k toughness and 25k health, I never get oneshotted. Also have AoE heals for my team in the form of shouts and a trait, and my runes make all my shouts cleanse. I’m an AoE buffing/cleansing/healing unstoppable machine. There are always builds that will work. Using skype, my friends and I work out what to do. My guardian friend absolutely demolishes dungeons. Impassable wall, anyone?

With good teamwork, and strategy, and proper builds, and smart play in general, these dungeons have actually netted me coin, not lost it.

(edited by Damocles.5430)

Incredibly hard, incredibly unrewarding

in Fractals, Dungeons & Raids

Posted by: Damocles.5430

Damocles.5430

Id rather blow the dungeons up with a char-zooka, then actually do them. No one i know willingly wants to do a dungeon. They are hard, annoying and not worth the effort or time doing them ever.

I don’t like wasting time and having to repair my attire cause i got one shot in a dumbed down level 30 instance by a guy who is across the map hitting me for 5k when im 4 k max health. Only to get rewarded by some unusable gear that isn’t class specific or way to low a level to use.

Yeah good times.

If you’re referring to Ascalon Catacombs, then you ignored the bright fancy chargeup animation that that guy does before he uses scorpion wire. You need to dodge or block his attack. It’s not too hard to kite him solo if you’re paying attention. I know I’ve done it myself while helping friends through.

And to add to that even, if the boss fight encounter with the troll appears, if you bring kohler to the troll, they will fight eachother! Spoiler, the troll wins! So… people just need to learn some things.