Showing Posts For Dan Kohler.6102:

Town Clothes Headgear not Visibile [Merged]

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Posted by: Dan Kohler.6102

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Dan Kohler.6102

Thanks for the report! It would appear that the Hide / Unhide option accidentally went away for town clothing headgear in the latest build, so the setting is currently stuck at whatever you had set it to prior to the build. We’re now tracking the issue.

Cancel Cast CD Bug

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Posted by: Dan Kohler.6102

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Dan Kohler.6102

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Churning Earthquake pulses an AoE cripple several times before the damage portion (the size of the AoE matching how far out the expanding rock ring is). In order to get the 4 second CD instead of the full 30 second CD you have to interrupt it before the first pulse of cripple occurs.

[Bug] Last Stand - ruining materials

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Posted by: Dan Kohler.6102

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Dan Kohler.6102

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Thanks for the report. Although Last Stand does interrupt the gathering animation when it activates, it doesn’t interrupt the harvesting process so you’re still getting the correct amount of loot from the resource node (easiest to tell if you disable autoloot, though you will see items popping up above the minimap anyhow). So feel free to keep harvesting with this trait if you don’t mind the animation bug too much.

Superior rune of the undead (bugged)

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Posted by: Dan Kohler.6102

Dan Kohler.6102

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Thanks for reporting this! There are actually 2 display issues here:

One is that the item UI displays rune set bonuses as cumulative across both the player’s PvE and PvP equipment (thus why it shows 12/6 instead of 6/6). However, the attribute bonuses themselves are applied based on how many runes are equipped to your currently equipped armor set, so while it may look incorrect, your character should have the correct attribute bonuses from both sets.

The other issue is that attribute bonuses from newly equipped runes do not display on your Hero panel if you’re under the effects of Level Scaling. So for example, if you are a level 80 and equip the 2 piece bonus for Superior Rune of the Undead while in Wayfarer Foothills, you won’t see the +15 increase to your un-scaled Toughness attribute on your hero panel until you change maps. If you did the same thing in Hoelbrak however, the Toughness increase would be displayed as you equipped the rune.

TL;DR: Fear not, you can use the same rune set in PvE and PvP without missing out on any attribute bonuses – it just currently displays incorrectly.